Items where Subject is "W212 Multimedia Design"

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1215 3D visualisation Academic Book of the Future Africa Architecture Art Art and technology Art installation Audio Audio description Audio-visual Processing Audio-visuals Auteur theory Autobiography Barbican Best Flame War Ever Blended Learning Blind and partially sighted visitors Bmjholiday Bodies Bruno Martelli Business Leaders C-level COVID-19 Childhood Studies Children Choreography Co-profuction Cockfight Arena Collaborative learning Collaborative working Communications Computer Art Computer Games Computer Games Design Computer games Computers Conflict Continuity of action Continuity of space Continuity of time Cyber art Cyberculture Cyberspace Darkgame Deathstar Democracy Design Design Processes Design Research Design practice Designers Digital Digital Art Digital communication Documenatry Photography Documentary Dystopia E-waste Eddo Stern Electronic computers. Computer science Emergency European culture Faith Family history Fan-art Film Film Grammar Film Language Film Practice Film Studies Film Theory Film studies Film theory Future Visions Gabriel Tarde Game Studies Gender inequality and perceptions Genre films Gibson/Martelli Goldstation Graphic design Human-computer interfaces Identification in film Identification in videogames Inclusive exhibition design Information Architecture Interaction Interactive Interactive Narratives Interdisciplinary Studies Interdisciplinary practice Internet Interventions JCNotOpen JCOpen Kinect LEAP Motion Landlord Vigilante Location Machinima Man Woman Dragon Media Ecology Messenger Methodological Reflections Mise-en-scene Mobile devices Mobile phone Mod Modding Montage Motion Pictures Movies and Films Multimedia Multimedia performance Multimodality theory Narration Narrative Network performance New Media New Media Art Obsolescence OnCreate Online learning OpenNI Participatory Peace Pedagogy Performance Photographs Photography Pitch Roll Yaw Post Conflict Peacebuilding Postconflict behavior Practice-based research Processing Programming language Projection mapping QQmore Representation Romance Vietnam Rural landscape Ruth Gibson Score Sierra Leone Social Media Summerbranch Surveillance Swanquake Tekken Torture Tournament The 1970s Trimphone Utopia Utopian space Vermilion Lake Video Video art Video projection Videogame Art Videogame Design Videogame music Videogames Videogames and Art Videogames design Viewpoint Viewpoint in videogames Virtual Environment Design Virtual Environments Virtual Learning Virtual Reality Virtual Teamwork Visitor Visual Art WWW Waco Resurrection Watch Me Move Web 2.0 Web analysis Wii Wiimote Wiimotes Wizard Takes All World Wide Web academic book of the future affect affordance air appropriation archiving movement art art games art jewellery audio aviation backprojection bmjcheck bmjconvert bmjlink bmjsame branding children's culture children's games children's play children's play cultures childrens' games clapping games co_LAB collaboration collaborative design collaborative learning computer game computer game design computer games craft dance democratisation democratization design design for clients design products design thinking digital digital art digital graphic design digital literacy digital media digital publishing digital studio documentary drama détournement eLearning electromagnetic embodied movement embodiment enterprise ethnographic research experimentation film folklore research folklore studies gamification gesture hack heritage heritage hack human computer interactions igloo indie games innovation installation intensive workshop interactive design interdisciplinary interdisciplinary workshop interview journey king john laser learning environment machinima magna carta manipulation markerless markerless motion capture media and democracy media arts mobile phones mod modding motion capture motion graphics motion tracking movement movement analysis movement archiving movement notation movement research multidimensional multidisciplinary music musical performance musicianship new media notation online collaboration online learning participation patch pedagogy perfomance performance performing arts playground playground cultures playground games product design projection geometry remixing research research methods self branding self improvement social assemblage sound sound art sound design sports student engagement student partnerships subversion surveillance time transduction transformation user-generated content video videogame videogame artist videogame design videogame hardware videogames vidoegames and art virtual virtual environments visual visual art visual research visualisation world wide web
Number of items at this level: 458.

1215

Stevens, Philip, Hainstock, Chris and Webb, Dominique (2015) The empty throne. [Video]

3D visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Academic Book of the Future

Holmes, Jon, Field, James, Cooper, Graham and Thayne, Martyn (2017) The academic book of the future [project film]. [Video]

Africa

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

Architecture

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Art and technology

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Art installation

Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Audio

Wilson, Louise K., Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

Audio description

Chick, Anne (2017) Audio descriptors: 3D Printing: The Good, the Bad and the Beautiful. [Event, Show or Exhibition]

Audio-visual Processing

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Audio-visuals

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Auteur theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Autobiography

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Barbican

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Best Flame War Ever

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Blended Learning

Vickers, Richard, Field, James and Melakoski, Cai (2015) Media Culture 2020: collaborative teaching and blended learning using social media and cloud-based technologies. Contemporary Educational Technology, 6 (1). pp. 62-73. ISSN 1309-517X

Blind and partially sighted visitors

Chick, Anne (2017) Audio descriptors: 3D Printing: The Good, the Bad and the Beautiful. [Event, Show or Exhibition]

Bmjholiday

Thayne, Martyn and Field, James (2014) co_LAB: inter-college collaboration laboratory. In: As Above, So Below - A Colloquium on Drone Culture, May 2014, University of Lincoln.

Bodies

Maycroft, Neil and Cheang, Shu Lea (2015) Dust-off. [Artefact]

Bruno Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Business Leaders

Igwe, P. A., Maddox, L., Nwajiuba, C. A. and Ochinanwata, C. (2021) The Portrayal of Business Leaders in Movies and the Effect on Perceptions. Quarterly Review of Film and Video, 38 (3). pp. 217-247. ISSN 1543-5326

C-level

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

COVID-19

Rossi, Emilio, Di Nicolantonio, Massimo, Ceschin, Fabrizio, Mincolelli, Giuseppe, dos Santos, Aguinaldo, Kohtala, Cindy, Jacques, Edu, Cipolla, Carla and Manzini, Ezio (2020) Call for Papers/Special Issue: 'Design contributions for the COVID-19 global emergency'. Strategic Design Research Journal.

Rossi, Emilio, Di Nicolantonio, Massimo, Ceschin, Fabrizio, Mincolelli, Giuseppe, dos Santos, Aguinaldo, Kohtala, Cindy, Jacques, Edu, Cipolla, Carla and Manzini, Ezio (2021) Design Contributions for the COVID-19 Global Emergency (Part 2): Methodological Reflections and Future Visions. Strategic Design Research Journal, 14 (1). pp. 1-18. ISSN 1984-2988

Childhood Studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Children

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Choreography

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

Co-profuction

Chick, Anne (2017) Audio descriptors: 3D Printing: The Good, the Bad and the Beautiful. [Event, Show or Exhibition]

Cockfight Arena

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Collaborative learning

Thayne, Martyn and Cooper, Graham (2014) Media Culture 2020: teaching and learning in a collaborative digital environment. In: Electronic Communication, Cultures and Identities, 11 - 13 June 2014, Le Harve University.

Thayne, Martyn and Field, James (2014) co_LAB: inter-college collaboration laboratory. In: As Above, So Below - A Colloquium on Drone Culture, May 2014, University of Lincoln.

Thayne, Martyn, Field, James and Cooper, Graham (2015) co_LAB: an experiment in interdisciplinary collaborative learning. In: Digital Pedagogies Conference, 3 July 2015, University Centre Doncaster.

Thayne, Martyn (2016) Developing digital literacies through blended learning and co-innovation. In: CROSS-MEDIA Conference 2016: Creative Processes in Online Collaboration, 19 - 20 February 2016, University of Applied Sciences Magdeburg-Stendal, Germany.

Thayne, Martyn, Stockleben, Björn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicolas, Nicolas, Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

Vickers, Richard, Field, James and Melakoski, Cai (2015) Media Culture 2020: collaborative teaching and blended learning using social media and cloud-based technologies. Contemporary Educational Technology, 6 (1). pp. 62-73. ISSN 1309-517X

Collaborative working

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

McCarthy, Clive and Lawlor, Louise (2014) BEAM. In: [iWeek], 17th -22nd November 2014, University of Liepaja, Latvia.

Thayne, Martyn and Cooper, Graham (2014) Media Culture 2020: teaching and learning in a collaborative digital environment. In: Electronic Communication, Cultures and Identities, 11 - 13 June 2014, Le Harve University.

Thayne, Martyn, Cooper, Graham, Field, James, Holmes, Jon and Rutkowska, Klaudia (2016) co_LAB showcase: engaging students in designing the ‘academic book of the future’. In: Jisc Change Agents’ Network – National Meet Up, 2 June 2016, Lincoln.

Thayne, Martyn and Field, James (2014) co_LAB: inter-college collaboration laboratory. In: As Above, So Below - A Colloquium on Drone Culture, May 2014, University of Lincoln.

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107.

Thayne, Martyn, Stockleben, Björn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicolas, Nicolas, Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

Communications

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Computer Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

Computer Games

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Computer Games Design

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Computers

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Conflict

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

Continuity of action

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of space

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of time

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Cyber art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

Cyberculture

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

Cyberspace

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

Darkgame

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Deathstar

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Democracy

Stevens, Philip, Hainstock, Chris and Webb, Dominique (2015) The empty throne. [Video]

Design

Rossi, Emilio, Di Nicolantonio, Massimo, Ceschin, Fabrizio, Mincolelli, Giuseppe, dos Santos, Aguinaldo, Kohtala, Cindy, Jacques, Edu, Cipolla, Carla and Manzini, Ezio (2020) Call for Papers/Special Issue: 'Design contributions for the COVID-19 global emergency'. Strategic Design Research Journal.

Rossi, Emilio, Di Nicolantonio, Massimo, Ceschin, Fabrizio, Mincolelli, Giuseppe, dos Santos, Aguinaldo, Kohtala, Cindy, Jacques, Edu, Cipolla, Carla and Manzini, Ezio (2021) Design Contributions for the COVID-19 Global Emergency (Part 2): Methodological Reflections and Future Visions. Strategic Design Research Journal, 14 (1). pp. 1-18. ISSN 1984-2988

Thayne, Martyn, Field, James and Cooper, Graham (2015) co_LAB: an experiment in interdisciplinary collaborative learning. In: Digital Pedagogies Conference, 3 July 2015, University Centre Doncaster.

Design Processes

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

Design Research

Rossi, Emilio, Di Nicolantonio, Massimo, Ceschin, Fabrizio, Mincolelli, Giuseppe, dos Santos, Aguinaldo, Kohtala, Cindy, Jacques, Edu, Cipolla, Carla and Manzini, Ezio (2020) Call for Papers/Special Issue: 'Design contributions for the COVID-19 global emergency'. Strategic Design Research Journal.

Design practice

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

Designers

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

Digital

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Digital Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Digital communication

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

Documenatry Photography

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

Documentary

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Dystopia

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

E-waste

Maycroft, Neil and Cheang, Shu Lea (2015) Dust-off. [Artefact]

Eddo Stern

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Electronic computers. Computer science

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Emergency

Rossi, Emilio, Di Nicolantonio, Massimo, Ceschin, Fabrizio, Mincolelli, Giuseppe, dos Santos, Aguinaldo, Kohtala, Cindy, Jacques, Edu, Cipolla, Carla and Manzini, Ezio (2021) Design Contributions for the COVID-19 Global Emergency (Part 2): Methodological Reflections and Future Visions. Strategic Design Research Journal, 14 (1). pp. 1-18. ISSN 1984-2988

European culture

Thayne, Martyn and Cooper, Graham (2014) Media Culture 2020: teaching and learning in a collaborative digital environment. In: Electronic Communication, Cultures and Identities, 11 - 13 June 2014, Le Harve University.

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107.

Faith

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Family history

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Fan-art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Film

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Wilson, Louise K., Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

Film Grammar

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Language

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Practice

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film studies

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Film theory

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Future Visions

Rossi, Emilio, Di Nicolantonio, Massimo, Ceschin, Fabrizio, Mincolelli, Giuseppe, dos Santos, Aguinaldo, Kohtala, Cindy, Jacques, Edu, Cipolla, Carla and Manzini, Ezio (2021) Design Contributions for the COVID-19 Global Emergency (Part 2): Methodological Reflections and Future Visions. Strategic Design Research Journal, 14 (1). pp. 1-18. ISSN 1984-2988

Gabriel Tarde

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

Game Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Gender inequality and perceptions

Igwe, P. A., Maddox, L., Nwajiuba, C. A. and Ochinanwata, C. (2021) The Portrayal of Business Leaders in Movies and the Effect on Perceptions. Quarterly Review of Film and Video, 38 (3). pp. 217-247. ISSN 1543-5326

Genre films

Lamb, Francis (2005) The fantasist. In: International Biennale of Contemporary Art Prague 2005, Antitheticals, curated by Ian Jeffrey at the National Gallery, 1 Jun - 1 Sep 2005, Prague, Czech Republic.

Lamb, Francis (2005) The fantasist. In: Mourning, curated by Varda Caivano at Sies+Hoke Galarie, Dusseldorf, 1 Mar - 1 Apr 2005, Dusseldorf, Germany.

Gibson/Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Goldstation

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Graphic design

Goffin, Jeremy (2018) Streams of consciousness. [Project]

Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

Human-computer interfaces

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

Identification in film

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Identification in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Inclusive exhibition design

Chick, Anne (2017) Audio descriptors: 3D Printing: The Good, the Bad and the Beautiful. [Event, Show or Exhibition]

Information Architecture

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Interaction

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Interactive

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Interactive Narratives

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Interdisciplinary Studies

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Interdisciplinary practice

Thayne, Martyn, Cooper, Graham, Field, James, Holmes, Jon and Rutkowska, Klaudia (2016) co_LAB showcase: engaging students in designing the ‘academic book of the future’. In: Jisc Change Agents’ Network – National Meet Up, 2 June 2016, Lincoln.

Internet

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Interventions

Wilson, Louise K., Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

JCNotOpen

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

JCOpen

Thayne, Martyn and Field, James (2014) co_LAB: inter-college collaboration laboratory. In: As Above, So Below - A Colloquium on Drone Culture, May 2014, University of Lincoln.

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107.

Vickers, Richard, Field, James and Melakoski, Cai (2015) Media Culture 2020: collaborative teaching and blended learning using social media and cloud-based technologies. Contemporary Educational Technology, 6 (1). pp. 62-73. ISSN 1309-517X

Kinect

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

LEAP Motion

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Landlord Vigilante

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Location

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Machinima

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Man Woman Dragon

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Media Ecology

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

Messenger

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Methodological Reflections

Rossi, Emilio, Di Nicolantonio, Massimo, Ceschin, Fabrizio, Mincolelli, Giuseppe, dos Santos, Aguinaldo, Kohtala, Cindy, Jacques, Edu, Cipolla, Carla and Manzini, Ezio (2021) Design Contributions for the COVID-19 Global Emergency (Part 2): Methodological Reflections and Future Visions. Strategic Design Research Journal, 14 (1). pp. 1-18. ISSN 1984-2988

Mise-en-scene

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Mobile devices

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Mobile phone

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Mod

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Modding

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Montage

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Motion Pictures

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Movies and Films

Igwe, P. A., Maddox, L., Nwajiuba, C. A. and Ochinanwata, C. (2021) The Portrayal of Business Leaders in Movies and the Effect on Perceptions. Quarterly Review of Film and Video, 38 (3). pp. 217-247. ISSN 1543-5326

Multimedia

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Wilson, Louise K., Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

Multimedia performance

Collinson, Stewart, Szigetvári, Andrea, Hajdu, Georg, Kretz, Jonannes, Siska, Ádám, Niggemann, Kai and Ognjanovic, Ivana (2010) NetComedia: network performance as member of European Bridges Ensemble (ensemble in residence at Hochschule für Musik und Theatre (Hamburg). [Performance]

Multimodality theory

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Narration

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Narrative

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Network performance

Collinson, Stewart, Szigetvári, Andrea, Hajdu, Georg, Kretz, Jonannes, Siska, Ádám, Niggemann, Kai and Ognjanovic, Ivana (2010) NetComedia: network performance as member of European Bridges Ensemble (ensemble in residence at Hochschule für Musik und Theatre (Hamburg). [Performance]

New Media

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

New Media Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Obsolescence

Maycroft, Neil and Cheang, Shu Lea (2015) Dust-off. [Artefact]

OnCreate

Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.

Online learning

Thayne, Martyn and Cooper, Graham (2014) Media Culture 2020: teaching and learning in a collaborative digital environment. In: Electronic Communication, Cultures and Identities, 11 - 13 June 2014, Le Harve University.

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107.

OpenNI

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Participatory

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

Peace

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

Pedagogy

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

Performance

Maycroft, Neil and Cheang, Shu Lea (2015) Dust-off. [Artefact]

Photographs

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Photography

Goffin, Jeremy (2018) Streams of consciousness. [Project]

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

McCarthy, Clive and Lawlor, Louise (2014) BEAM. In: [iWeek], 17th -22nd November 2014, University of Liepaja, Latvia.

Pitch Roll Yaw

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Post Conflict Peacebuilding

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

Postconflict behavior

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

Practice-based research

Thayne, Martyn, Field, James and Cooper, Graham (2015) co_LAB: an experiment in interdisciplinary collaborative learning. In: Digital Pedagogies Conference, 3 July 2015, University Centre Doncaster.

Processing

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Programming language

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

Projection mapping

McCarthy, Clive and Lawlor, Louise (2014) BEAM. In: [iWeek], 17th -22nd November 2014, University of Liepaja, Latvia.

QQmore

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Representation

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

Romance Vietnam

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Rural landscape

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Ruth Gibson

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Score

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

Sierra Leone

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

Social Media

Vickers, Richard, Field, James and Melakoski, Cai (2015) Media Culture 2020: collaborative teaching and blended learning using social media and cloud-based technologies. Contemporary Educational Technology, 6 (1). pp. 62-73. ISSN 1309-517X

Summerbranch

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Surveillance

Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Swanquake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Tekken Torture Tournament

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

The 1970s

Lamb, Francis (2005) The fantasist. In: International Biennale of Contemporary Art Prague 2005, Antitheticals, curated by Ian Jeffrey at the National Gallery, 1 Jun - 1 Sep 2005, Prague, Czech Republic.

Lamb, Francis (2005) The fantasist. In: Mourning, curated by Varda Caivano at Sies+Hoke Galarie, Dusseldorf, 1 Mar - 1 Apr 2005, Dusseldorf, Germany.

Trimphone

Chick, Anne (2017) Audio descriptors: 3D Printing: The Good, the Bad and the Beautiful. [Event, Show or Exhibition]

Utopia

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Utopian space

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Vermilion Lake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Video

Wilson, Louise K., Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

Video art

Lamb, Francis (2005) The fantasist. In: International Biennale of Contemporary Art Prague 2005, Antitheticals, curated by Ian Jeffrey at the National Gallery, 1 Jun - 1 Sep 2005, Prague, Czech Republic.

Lamb, Francis (2005) The fantasist. In: Mourning, curated by Varda Caivano at Sies+Hoke Galarie, Dusseldorf, 1 Mar - 1 Apr 2005, Dusseldorf, Germany.

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Video projection

Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Videogame Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Videogame Design

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Videogame music

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Videogames

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Videogames and Art

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Videogames design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Viewpoint

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Viewpoint in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Virtual Environment Design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Virtual Environments

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Virtual Learning

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107.

Virtual Reality

Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Virtual Teamwork

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

Visitor

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Visual Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

WWW

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Waco Resurrection

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Watch Me Move

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Web 2.0

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Web analysis

Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Wii

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wiimote

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Wiimotes

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wizard Takes All

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

World Wide Web

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

academic book of the future

Thayne, Martyn, Holmes, Jon, Field, James and Fisher, Stephen (2017) co_LAB: designing the academic book of the future. In: Academic Book Week, 25 January 2017, British Library.

affect

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

affordance

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

air

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

appropriation

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

archiving movement

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Grainger, Jim, O'Hana, Sarah, Hare-duke, Barney, Rose, Noah and Gaspar, Monica (2003) In the making: an exhibition of innovative new work by artists makers from the North West of England. [Event, Show or Exhibition]

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

art games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

art jewellery

Grainger, Jim, O'Hana, Sarah, Hare-duke, Barney, Rose, Noah and Gaspar, Monica (2003) In the making: an exhibition of innovative new work by artists makers from the North West of England. [Event, Show or Exhibition]

audio

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

aviation

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

backprojection

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

bmjcheck

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

bmjconvert

McCarthy, Clive and Lawlor, Louise (2014) BEAM. In: [iWeek], 17th -22nd November 2014, University of Liepaja, Latvia.

Thayne, Martyn (2016) Developing digital literacies through blended learning and co-innovation. In: CROSS-MEDIA Conference 2016: Creative Processes in Online Collaboration, 19 - 20 February 2016, University of Applied Sciences Magdeburg-Stendal, Germany.

bmjlink

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107.

bmjsame

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107.

branding

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

children's culture

Mitchell, Grethe (2011) The game catcher. AHRC.

children's games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

children's play

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

children's play cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

childrens' games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

clapping games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

co_LAB

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Thayne, Martyn, Holmes, Jon, Field, James and Fisher, Stephen (2017) co_LAB: designing the academic book of the future. In: Academic Book Week, 25 January 2017, British Library.

collaboration

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

collaborative design

Thayne, Martyn, Cooper, Graham, Field, James, Holmes, Jon and Rutkowska, Klaudia (2016) co_LAB showcase: engaging students in designing the ‘academic book of the future’. In: Jisc Change Agents’ Network – National Meet Up, 2 June 2016, Lincoln.

collaborative learning

Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.

Vickers, Richard and Thayne, Martyn (2016) Digital tools for collaboration: co_LAB in practice. In: European Conference on Collaborative Online International Learning, 1-2 December 2016, The Hague University of Applied Sciences, Netherlands.

computer game

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer game design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer games

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

craft

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

dance

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

democratisation

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

democratization

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

design

Grainger, Jim, O'Hana, Sarah, Hare-duke, Barney, Rose, Noah and Gaspar, Monica (2003) In the making: an exhibition of innovative new work by artists makers from the North West of England. [Event, Show or Exhibition]

design for clients

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

design products

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

design thinking

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

digital

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

digital art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

digital graphic design

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

digital literacy

Thayne, Martyn (2016) Developing digital literacies through blended learning and co-innovation. In: CROSS-MEDIA Conference 2016: Creative Processes in Online Collaboration, 19 - 20 February 2016, University of Applied Sciences Magdeburg-Stendal, Germany.

digital media

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

digital publishing

Thayne, Martyn, Holmes, Jon, Field, James and Fisher, Stephen (2017) co_LAB: designing the academic book of the future. In: Academic Book Week, 25 January 2017, British Library.

digital studio

Vickers, Richard (2006) The digital studio: a holistic and student enabling learning environment. In: Society, Cybernetics and Informatics: EISTA 2006 - 4th International Conference on Education & Information Systems, Technologies & Applications, 20-23 July 2006, Orlando, Florida, USA.

documentary

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

drama

Mitchell, Grethe (2011) The game catcher. AHRC.

détournement

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

eLearning

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

electromagnetic

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

embodied movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

embodiment

Mitchell, Grethe (2011) The game catcher. AHRC.

enterprise

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

ethnographic research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

experimentation

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

film

Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]

Stevens, Philip, Hainstock, Chris and Webb, Dominique (2015) The empty throne. [Video]

folklore research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

folklore studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

gamification

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

gesture

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

hack

Cooper, Graham and Thayne, Martyn (2019) Heritage Hack - co_LAB in Practice. In: Heritage Dot Conference, 3-4 June 2019, University of Lincoln.

heritage

Cooper, Graham and Thayne, Martyn (2019) Heritage Hack - co_LAB in Practice. In: Heritage Dot Conference, 3-4 June 2019, University of Lincoln.

heritage hack

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

human computer interactions

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

igloo

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

indie games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

innovation

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

installation

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

intensive workshop

Cooper, Graham and Thayne, Martyn (2019) Heritage Hack - co_LAB in Practice. In: Heritage Dot Conference, 3-4 June 2019, University of Lincoln.

interactive design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

interdisciplinary

Cooper, Graham and Thayne, Martyn (2019) Heritage Hack - co_LAB in Practice. In: Heritage Dot Conference, 3-4 June 2019, University of Lincoln.

interdisciplinary workshop

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

interview

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

journey

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

king john

Stevens, Philip, Hainstock, Chris and Webb, Dominique (2015) The empty throne. [Video]

laser

Grainger, Jim, O'Hana, Sarah, Hare-duke, Barney, Rose, Noah and Gaspar, Monica (2003) In the making: an exhibition of innovative new work by artists makers from the North West of England. [Event, Show or Exhibition]

learning environment

Vickers, Richard (2006) The digital studio: a holistic and student enabling learning environment. In: Society, Cybernetics and Informatics: EISTA 2006 - 4th International Conference on Education & Information Systems, Technologies & Applications, 20-23 July 2006, Orlando, Florida, USA.

machinima

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

magna carta

Stevens, Philip, Hainstock, Chris and Webb, Dominique (2015) The empty throne. [Video]

manipulation

McCarthy, Clive and Lawlor, Louise (2014) BEAM. In: [iWeek], 17th -22nd November 2014, University of Liepaja, Latvia.

markerless

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

markerless motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

media and democracy

Stevens, Philip, Hainstock, Chris and Webb, Dominique (2015) The empty throne. [Video]

media arts

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

mobile phones

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

mod

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

modding

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

motion capture

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motion graphics

Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

motion tracking

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement analysis

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement archiving

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement notation

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

movement research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

multidimensional

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

multidisciplinary

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

music

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

musical performance

Mitchell, Grethe (2011) The game catcher. AHRC.

musicianship

Mitchell, Grethe (2011) The game catcher. AHRC.

new media

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

notation

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

online collaboration

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

Thayne, Martyn and Field, James (2014) co_LAB: inter-college collaboration laboratory. In: As Above, So Below - A Colloquium on Drone Culture, May 2014, University of Lincoln.

Thayne, Martyn, Field, James and Cooper, Graham (2015) co_LAB: an experiment in interdisciplinary collaborative learning. In: Digital Pedagogies Conference, 3 July 2015, University Centre Doncaster.

Thayne, Martyn (2016) Developing digital literacies through blended learning and co-innovation. In: CROSS-MEDIA Conference 2016: Creative Processes in Online Collaboration, 19 - 20 February 2016, University of Applied Sciences Magdeburg-Stendal, Germany.

Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.

Thayne, Martyn, Stockleben, Björn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicolas, Nicolas, Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

online learning

Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.

Vickers, Richard, Field, James and Melakoski, Cai (2015) Media Culture 2020: collaborative teaching and blended learning using social media and cloud-based technologies. Contemporary Educational Technology, 6 (1). pp. 62-73. ISSN 1309-517X

participation

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

patch

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

pedagogy

Thayne, Martyn (2016) Developing digital literacies through blended learning and co-innovation. In: CROSS-MEDIA Conference 2016: Creative Processes in Online Collaboration, 19 - 20 February 2016, University of Applied Sciences Magdeburg-Stendal, Germany.

Thayne, Martyn, Stockleben, Björn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicolas, Nicolas, Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

perfomance

Mitchell, Grethe (2011) The game catcher. AHRC.

performance

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

performing arts

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

playground

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

product design

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

projection geometry

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

remixing

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

research

Mitchell, Grethe (2011) The game catcher. AHRC.

research methods

Mitchell, Grethe (2011) The game catcher. AHRC.

self branding

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

self improvement

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

social assemblage

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

sound

Stevens, Philip, Hainstock, Chris and Webb, Dominique (2015) The empty throne. [Video]

sound art

Stevens, Philip, Hainstock, Chris and Webb, Dominique (2015) The empty throne. [Video]

sound design

Stevens, Philip, Hainstock, Chris and Webb, Dominique (2015) The empty throne. [Video]

sports

Mitchell, Grethe (2011) The game catcher. AHRC.

student engagement

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

student partnerships

Thayne, Martyn, Cooper, Graham, Field, James, Holmes, Jon and Rutkowska, Klaudia (2016) co_LAB showcase: engaging students in designing the ‘academic book of the future’. In: Jisc Change Agents’ Network – National Meet Up, 2 June 2016, Lincoln.

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

subversion

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

surveillance

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

time

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

transduction

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

transformation

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

user-generated content

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

video

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

videogame

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame artist

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

videogame design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame hardware

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

videogames

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

vidoegames and art

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

virtual

McCarthy, Clive and Lawlor, Louise (2014) BEAM. In: [iWeek], 17th -22nd November 2014, University of Liepaja, Latvia.

virtual environments

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

visual

Goffin, Jeremy (2018) Streams of consciousness. [Project]

visual art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

visual research

Mitchell, Grethe (2011) The game catcher. AHRC.

visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

world wide web

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

This list was generated on Sat May 8 17:43:26 2021 BST.