Items where Subject is "W212 Multimedia Design"

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Number of items at this level: 60.

C

Chick, Anne (2017) Audio descriptors: 3D Printing: The Good, the Bad and the Beautiful. [Event, Show or Exhibition]

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Collinson, Stewart, Szigetvári, Andrea, Hajdu, Georg, Kretz, Jonannes, Siska, Ádám, Niggemann, Kai and Ognjanovic, Ivana (2010) NetComedia: network performance as member of European Bridges Ensemble (ensemble in residence at Hochschule für Musik und Theatre (Hamburg). [Performance]

Cooper, Graham and Thayne, Martyn (2019) Heritage Hack - co_LAB in Practice. In: Heritage Dot Conference, 3-4 June 2019, University of Lincoln.

G

Goffin, Jeremy (2018) Streams of consciousness. [Project]

Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Grainger, Jim, O'Hana, Sarah, Hare-duke, Barney, Rose, Noah and Gaspar, Monica (2003) In the making: an exhibition of innovative new work by artists makers from the North West of England. [Event, Show or Exhibition]

H

Holmes, Jon, Field, James, Cooper, Graham and Thayne, Martyn (2017) The academic book of the future [project film]. [Video]

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

I

Igwe, P. A., Maddox, L., Nwajiuba, C. A. and Ochinanwata, C. (2021) The Portrayal of Business Leaders in Movies and the Effect on Perceptions. Quarterly Review of Film and Video, 38 (3). pp. 217-247. ISSN 1543-5326

L

Lamb, Francis (2005) The fantasist. In: International Biennale of Contemporary Art Prague 2005, Antitheticals, curated by Ian Jeffrey at the National Gallery, 1 Jun - 1 Sep 2005, Prague, Czech Republic.

Lamb, Francis (2005) The fantasist. In: Mourning, curated by Varda Caivano at Sies+Hoke Galarie, Dusseldorf, 1 Mar - 1 Apr 2005, Dusseldorf, Germany.

M

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

Maycroft, Neil and Cheang, Shu Lea (2015) Dust-off. [Artefact]

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

McCarthy, Clive and Lawlor, Louise (2014) BEAM. In: [iWeek], 17th -22nd November 2014, University of Liepaja, Latvia.

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

P

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

R

Rossi, Emilio, Di Nicolantonio, Massimo, Ceschin, Fabrizio, Mincolelli, Giuseppe, dos Santos, Aguinaldo, Kohtala, Cindy, Jacques, Edu, Cipolla, Carla and Manzini, Ezio (2020) Call for Papers/Special Issue: 'Design contributions for the COVID-19 global emergency'. Strategic Design Research Journal.

Rossi, Emilio, Di Nicolantonio, Massimo, Ceschin, Fabrizio, Mincolelli, Giuseppe, dos Santos, Aguinaldo, Kohtala, Cindy, Jacques, Edu, Cipolla, Carla and Manzini, Ezio (2021) Design Contributions for the COVID-19 Global Emergency (Part 2): Methodological Reflections and Future Visions. Strategic Design Research Journal, 14 (1). pp. 1-18. ISSN 1984-2988

S

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

Stevens, Philip, Hainstock, Chris and Webb, Dominique (2015) The empty throne. [Video]

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

T

Thayne, Martyn and Cooper, Graham (2014) Media Culture 2020: teaching and learning in a collaborative digital environment. In: Electronic Communication, Cultures and Identities, 11 - 13 June 2014, Le Harve University.

Thayne, Martyn, Cooper, Graham, Field, James, Holmes, Jon and Rutkowska, Klaudia (2016) co_LAB showcase: engaging students in designing the ‘academic book of the future’. In: Jisc Change Agents’ Network – National Meet Up, 2 June 2016, Lincoln.

Thayne, Martyn and Field, James (2014) co_LAB: inter-college collaboration laboratory. In: As Above, So Below - A Colloquium on Drone Culture, May 2014, University of Lincoln.

Thayne, Martyn, Field, James and Cooper, Graham (2015) co_LAB: an experiment in interdisciplinary collaborative learning. In: Digital Pedagogies Conference, 3 July 2015, University Centre Doncaster.

Thayne, Martyn, Holmes, Jon, Field, James and Fisher, Stephen (2017) co_LAB: designing the academic book of the future. In: Academic Book Week, 25 January 2017, British Library.

Thayne, Martyn (2016) Developing digital literacies through blended learning and co-innovation. In: CROSS-MEDIA Conference 2016: Creative Processes in Online Collaboration, 19 - 20 February 2016, University of Applied Sciences Magdeburg-Stendal, Germany.

Thayne, Martyn (2022) Engaging Students and Industry in the Future of Emerging Media Education. In: RAISE Conference 2022, 7th - 8th September 2022, University of Lincoln.

Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107.

Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Thayne, Martyn, Stockleben, Björn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicolas, Nicolas, Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

V

Vickers, Richard (2006) The digital studio: a holistic and student enabling learning environment. In: Society, Cybernetics and Informatics: EISTA 2006 - 4th International Conference on Education & Information Systems, Technologies & Applications, 20-23 July 2006, Orlando, Florida, USA.

Vickers, Richard and Thayne, Martyn (2016) Digital tools for collaboration: co_LAB in practice. In: European Conference on Collaborative Online International Learning, 1-2 December 2016, The Hague University of Applied Sciences, Netherlands.

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Vickers, Richard, Field, James and Melakoski, Cai (2015) Media Culture 2020: collaborative teaching and blended learning using social media and cloud-based technologies. Contemporary Educational Technology, 6 (1). pp. 62-73. ISSN 1309-517X

W

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

Wilson, Louise K., Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

This list was generated on Fri Dec 1 12:21:50 2023 GMT.