Items where Subject is "G610 Software Design"

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Number of items at this level: 99.

API

Jackson, Nick and Winn, Joss (2012) Eating your own dog food. In: Open Repositories 2012, 9-13 Jul 2012, Edinburgh.

Algorithms

Appiah, Kofi, Hunter, Andrew and Kluge, Tino (2005) GW4: a real-time background subtraction and maintenance algorithm for FPGA implementation. WSEAS Transactions on Systems, 4 (10). pp. 1741-1751. ISSN 1109-2777

Collaborative research

Adams, Paul, Boldyreff, Cornelia, Nutter, David and Rank, Stephen (2005) Using Plone to support collaborative research. In: OSS2005, 14 July 2005, Genova, Italy.

Collaborative software environments

Doughty, M.A. and O'Coill, C (2005) Computer game technology, collaborative software environments and participatory design. In: IADIS International Conference: Web Based Communities 2005, 23-25 February 2005, Algarve, Portugal.

Command Language Grammar

Firth, Christopher and Thomas, Richard C. (1991) The use of command language grammar in a design tool. International Journal of Man-Machine Studies, 34 (4). pp. 479-496. ISSN 1071-5819

Computer vision

Appiah, Kofi, Hunter, Andrew and Kluge, Tino (2005) GW4: a real-time background subtraction and maintenance algorithm for FPGA implementation. WSEAS Transactions on Systems, 4 (10). pp. 1741-1751. ISSN 1109-2777

Dempster–Shafer beliefs

Spanoudakis, George and Kim, Hyoseob (2002) Diagnosis of the significance of inconsistencies in software designs: a framework and its experimental evaluation. Journal of systems and software, 64 (1). pp. 3-22. ISSN 0164-1212

Diagnosis of inconsistencies

Spanoudakis, George and Kim, Hyoseob (2002) Diagnosis of the significance of inconsistencies in software designs: a framework and its experimental evaluation. Journal of systems and software, 64 (1). pp. 3-22. ISSN 0164-1212

Distributed software engineering

Adams, Paul, Boldyreff, Cornelia, Nutter, David and Rank, Stephen (2005) Adaptive reuse of Libre software systems for supporting on-line collaboration. In: 5th Workshop on Open Source Software Engineering, 17 May 2005, ICSE '05, St. Louis, MO, USA.

Nutter, David and Boldyreff, Cornelia (2005) Evaluation of an awareness distribution mechanism: a simulation approach. In: WETICE 2005 - Evaluating Collaborative Information Systems and Support For Virtual Enterprises, 13-15 Jun 2005, Linkoping, Sweden.

Rank, Stephen, O'Coill, Carl, Boldyreff, Cornelia and Doughty, Mark (2004) Software, architecture, and participatory design. In: SIGSOFT 2004/FSE-12 Workshop on Interdisciplinary Software Engineering Research (WISER), 5 Nov 2004, Newport Beach, California, USA.

FPGA

Appiah, Kofi, Hunter, Andrew and Kluge, Tino (2005) GW4: a real-time background subtraction and maintenance algorithm for FPGA implementation. WSEAS Transactions on Systems, 4 (10). pp. 1741-1751. ISSN 1109-2777

Games computing

Doughty, M.A. and O'Coill, C (2005) Computer game technology, collaborative software environments and participatory design. In: IADIS International Conference: Web Based Communities 2005, 23-25 February 2005, Algarve, Portugal.

O'Coill, Carl and Doughty, Mark (2004) Computer game technology as a tool for participatory design. In: eCAADe2004: Architecture in the Network Society, 15-18 Sep 2004, Copenhagen, Denmark.

Internet

Weiss, Dawid (2005) Measuring success of open source projects using web search engines. In: The First International Conference on Open Source Systems (OSS 2005), Genova, Italy.

JISCMRD

Jackson, Nick and Winn, Joss (2012) Eating your own dog food. In: Open Repositories 2012, 9-13 Jul 2012, Edinburgh.

Kinect

Mitchell, Grethe (2011) The game catcher. AHRC.

OCL

Spanoudakis, George and Kim, Hyoseob (2002) Diagnosis of the significance of inconsistencies in software designs: a framework and its experimental evaluation. Journal of systems and software, 64 (1). pp. 3-22. ISSN 0164-1212

Open Source Software

Adams, Paul and Boldyreff, Cornelia (2005) Tool support for the effective distribution of agile practice (extended abstract). In: PhD Symposium, XP2005, 22 June 2005, Sheffield, England.

Adams, Paul, Nutter, David, Rank, Stephen and Boldyreff, Cornelia (2005) Using open source tools to support collaboration within CALIBRE. In: 1st Interational Conference on Open Source Systems, 11-15 July 2005, Genova, Italy.

Open source software

Bac, Christian, Berger, Olivier, Deborde, Véronique and Hamet, Benoît (2005) Why and how to contribute to libre software when you integrate them into an in-house application ? Proceedings of the 1st International Conference on Open Source Systems . pp. 113-118.

Böttcher, Jens (2005) The quality of sustainability and the nature of open source software. Faculty of Technology.

Dawid, Weiss (2005) Quantitative analysis of open source projects on SourceForge. In: The First International Conference on Open Source Systems (OSS 2005), Genova, Italy.

Kim, Hyoseob and Boldyreff, Cornelia (2005) Open source ERP for SMEs. In: ICMR 2005, 6-8 Sept 2005, Cranfield University, U.K..

Rank, Stephen (2005) Architectural reflection for software evolution. In: 2nd ECOOP Workshop on Reflection, AOP and Meta-Data for Software Evolution, 25 Jul 2005, Glasgow, UK.

Weiss, Dawid (2005) Measuring success of open source projects using web search engines. In: The First International Conference on Open Source Systems (OSS 2005), Genova, Italy.

Orbital

Jackson, Nick and Winn, Joss (2012) Eating your own dog food. In: Open Repositories 2012, 9-13 Jul 2012, Edinburgh.

Processing

Mitchell, Grethe (2011) The game catcher. AHRC.

Project management

Capiluppi, Andrea (2003) Models for the evolution of OS projects. In: 19th IEEE International Conference on Software Maintenance, 22-26 Sept 2003, Amsterdam, Netherlands.

Repositories

Jackson, Nick and Winn, Joss (2012) Eating your own dog food. In: Open Repositories 2012, 9-13 Jul 2012, Edinburgh.

Research Data

Jackson, Nick and Winn, Joss (2012) Eating your own dog food. In: Open Repositories 2012, 9-13 Jul 2012, Edinburgh.

Robotics

Hawes, N. and Hanheide, Marc (2010) CAST: Middleware for memory-based architecture. In: Conference of 2010 AAAI Workshop; Conference, 12 July 2010, Atlanta, GA.

Search engines

Weiss, Dawid (2005) Measuring success of open source projects using web search engines. In: The First International Conference on Open Source Systems (OSS 2005), Genova, Italy.

Serious games

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.

Software

Adams, Paul and Boldyreff, Cornelia (2005) Towards supporting agile practice within the Libre software paradigm. In: PhD Symposium, OSS2005, 14 July 2005, Genova, Italy.

Adams, Paul, Boldyreff, Cornelia, Nutter, David and Rank, Stephen (2005) Using Plone to support collaborative research. In: OSS2005, 14 July 2005, Genova, Italy.

Appiah, Kofi, Hunter, Andrew and Kluge, Tino (2005) GW4: a real-time background subtraction and maintenance algorithm for FPGA implementation. WSEAS Transactions on Systems, 4 (10). pp. 1741-1751. ISSN 1109-2777

Boldyreff, Cornelia and Nutter, David (2003) Supporting collaborative grid application development within the escience community. In: 1st International Workshop on Web-based Collaboratories, 8 Nov 2003, Algarve, Portugal.

Software Complexity

Capiluppi, Andrea, Fernandez-Ramil, Juan, Higman, J., Sharp, H. C. and Smith, N. (2007) An empirical study of the evolution of an agile-developed software system. Proceedings of the 29th International Conference on Software Engineering . pp. 511-518. ISSN 0270-5257

Software Development

Jackson, Nick and Winn, Joss (2012) Eating your own dog food. In: Open Repositories 2012, 9-13 Jul 2012, Edinburgh.

Software design

Doughty, M.A. and O'Coill, C (2005) Computer game technology, collaborative software environments and participatory design. In: IADIS International Conference: Web Based Communities 2005, 23-25 February 2005, Algarve, Portugal.

Software development

Capiluppi, Andrea, Fernandez-Ramil, Juan, Higman, J., Sharp, H. C. and Smith, N. (2007) An empirical study of the evolution of an agile-developed software system. Proceedings of the 29th International Conference on Software Engineering . pp. 511-518. ISSN 0270-5257

Doughty, M.A. and O'Coill, C (2005) Computer game technology, collaborative software environments and participatory design. In: IADIS International Conference: Web Based Communities 2005, 23-25 February 2005, Algarve, Portugal.

Software engineering

Bac, Christian, Berger, Olivier, Deborde, Véronique and Hamet, Benoît (2005) Why and how to contribute to libre software when you integrate them into an in-house application ? Proceedings of the 1st International Conference on Open Source Systems . pp. 113-118.

Capiluppi, Andrea (2003) Models for the evolution of OS projects. In: 19th IEEE International Conference on Software Maintenance, 22-26 Sept 2003, Amsterdam, Netherlands.

Software evolution

Burd, Liz and Rank, Stephen (2001) Using automated source code analysis for software evolution. In: First IEEE International Workshop on Source Code Analysis and Manipulation (SCAM 2001), 10 Nov 2001, Florence, Italy.

Capiluppi, Andrea (2003) Models for the evolution of OS projects. In: 19th IEEE International Conference on Software Maintenance, 22-26 Sept 2003, Amsterdam, Netherlands.

Smith, Neil, Capiluppi, Andrea and Ramil, Juan F. (2005) A study of open source software evolution data using qualitative simulation. Software Process: Improvement and Practice, 10 (3). pp. 287-300. ISSN 1077-4866

Software repositories

Rank, Stephen, Boldyreff, Cornelia, Nutter, David, Kyaw, Phyo and Lavery, Janet (2005) Support for collaborative component-based software engineering. In: Advances in UML/XML based Software Evolution. IDEA Group Publishing, Hershey, PA. ISBN 1591406226

Source code analysis

Burd, Liz and Rank, Stephen (2001) Using automated source code analysis for software evolution. In: First IEEE International Workshop on Source Code Analysis and Manipulation (SCAM 2001), 10 Nov 2001, Florence, Italy.

UML

Spanoudakis, George and Kim, Hyoseob (2002) Diagnosis of the significance of inconsistencies in software designs: a framework and its experimental evaluation. Journal of systems and software, 64 (1). pp. 3-22. ISSN 0164-1212

User interface

Firth, Christopher and Thomas, Richard C. (1991) The use of command language grammar in a design tool. International Journal of Man-Machine Studies, 34 (4). pp. 479-496. ISSN 1071-5819

Wii

Mitchell, Grethe (2011) The game catcher. AHRC.

accuracy

Byrd, Hugh (1994) The limitations of computer models intended to aid energy efficient design of buildings. In: Building Environmental Performance, facing the future, 6-8 April, York, UK.

age-structured population model

Jones, Owen R., Barks, Patrick, Stott, Iain, James, Tamora D., Levin, Sam, Petry, William K., Capdevila, Pol, Che‐Castaldo, Judy, Jackson, John, Römer, Gesa, Schuette, Caroline, Thomas, Chelsea C. and Salguero‐Gómez, Roberto (2022) Rcompadre and Rage—Two R packages to facilitate the use of the COMPADRE and COMADRE databases and calculation of life‐history traits from matrix population models. Methods in Ecology and Evolution, 13 (4). pp. 770-781. ISSN 2041-210X

ageing

Jones, Owen R., Barks, Patrick, Stott, Iain, James, Tamora D., Levin, Sam, Petry, William K., Capdevila, Pol, Che‐Castaldo, Judy, Jackson, John, Römer, Gesa, Schuette, Caroline, Thomas, Chelsea C. and Salguero‐Gómez, Roberto (2022) Rcompadre and Rage—Two R packages to facilitate the use of the COMPADRE and COMADRE databases and calculation of life‐history traits from matrix population models. Methods in Ecology and Evolution, 13 (4). pp. 770-781. ISSN 2041-210X

building design

Byrd, Hugh (1994) The limitations of computer models intended to aid energy efficient design of buildings. In: Building Environmental Performance, facing the future, 6-8 April, York, UK.

children's culture

Mitchell, Grethe (2011) The game catcher. AHRC.

children's games

Mitchell, Grethe (2011) The game catcher. AHRC.

children's play

Mitchell, Grethe (2011) The game catcher. AHRC.

collaborative games

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.

computer games

Mitchell, Grethe (2011) The game catcher. AHRC.

computer models

Byrd, Hugh (1994) The limitations of computer models intended to aid energy efficient design of buildings. In: Building Environmental Performance, facing the future, 6-8 April, York, UK.

dance

Mitchell, Grethe (2011) The game catcher. AHRC.

drama

Mitchell, Grethe (2011) The game catcher. AHRC.

education and learning

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.

embodied movement

Mitchell, Grethe (2011) The game catcher. AHRC.

embodiment

Mitchell, Grethe (2011) The game catcher. AHRC.

emergency management

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.

energy efficient

Byrd, Hugh (1994) The limitations of computer models intended to aid energy efficient design of buildings. In: Building Environmental Performance, facing the future, 6-8 April, York, UK.

game & simulation design

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.

http://oss2005.case.unibz.it/download.php

Adams, Paul, Nutter, David, Rank, Stephen and Boldyreff, Cornelia (2005) Using open source tools to support collaboration within CALIBRE. In: 1st Interational Conference on Open Source Systems, 11-15 July 2005, Genova, Italy.

life-history strategy

Jones, Owen R., Barks, Patrick, Stott, Iain, James, Tamora D., Levin, Sam, Petry, William K., Capdevila, Pol, Che‐Castaldo, Judy, Jackson, John, Römer, Gesa, Schuette, Caroline, Thomas, Chelsea C. and Salguero‐Gómez, Roberto (2022) Rcompadre and Rage—Two R packages to facilitate the use of the COMPADRE and COMADRE databases and calculation of life‐history traits from matrix population models. Methods in Ecology and Evolution, 13 (4). pp. 770-781. ISSN 2041-210X

management

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.

markerless

Mitchell, Grethe (2011) The game catcher. AHRC.

markerless motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

matrix population model

Jones, Owen R., Barks, Patrick, Stott, Iain, James, Tamora D., Levin, Sam, Petry, William K., Capdevila, Pol, Che‐Castaldo, Judy, Jackson, John, Römer, Gesa, Schuette, Caroline, Thomas, Chelsea C. and Salguero‐Gómez, Roberto (2022) Rcompadre and Rage—Two R packages to facilitate the use of the COMPADRE and COMADRE databases and calculation of life‐history traits from matrix population models. Methods in Ecology and Evolution, 13 (4). pp. 770-781. ISSN 2041-210X

motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

movement

Mitchell, Grethe (2011) The game catcher. AHRC.

musical performance

Mitchell, Grethe (2011) The game catcher. AHRC.

musicianship

Mitchell, Grethe (2011) The game catcher. AHRC.

open source software

Smith, Neil, Capiluppi, Andrea and Ramil, Juan F. (2005) A study of open source software evolution data using qualitative simulation. Software Process: Improvement and Practice, 10 (3). pp. 287-300. ISSN 1077-4866

paper prototyping

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.

participatory design

O'Coill, Carl and Doughty, Mark (2004) Computer game technology as a tool for participatory design. In: eCAADe2004: Architecture in the Network Society, 15-18 Sep 2004, Copenhagen, Denmark.

perfomance

Mitchell, Grethe (2011) The game catcher. AHRC.

playground games

Mitchell, Grethe (2011) The game catcher. AHRC.

population dynamics

Jones, Owen R., Barks, Patrick, Stott, Iain, James, Tamora D., Levin, Sam, Petry, William K., Capdevila, Pol, Che‐Castaldo, Judy, Jackson, John, Römer, Gesa, Schuette, Caroline, Thomas, Chelsea C. and Salguero‐Gómez, Roberto (2022) Rcompadre and Rage—Two R packages to facilitate the use of the COMPADRE and COMADRE databases and calculation of life‐history traits from matrix population models. Methods in Ecology and Evolution, 13 (4). pp. 770-781. ISSN 2041-210X

population projection model

Jones, Owen R., Barks, Patrick, Stott, Iain, James, Tamora D., Levin, Sam, Petry, William K., Capdevila, Pol, Che‐Castaldo, Judy, Jackson, John, Römer, Gesa, Schuette, Caroline, Thomas, Chelsea C. and Salguero‐Gómez, Roberto (2022) Rcompadre and Rage—Two R packages to facilitate the use of the COMPADRE and COMADRE databases and calculation of life‐history traits from matrix population models. Methods in Ecology and Evolution, 13 (4). pp. 770-781. ISSN 2041-210X

research

Mitchell, Grethe (2011) The game catcher. AHRC.

research methods

Mitchell, Grethe (2011) The game catcher. AHRC.

rules of thumb

Byrd, Hugh (1994) The limitations of computer models intended to aid energy efficient design of buildings. In: Building Environmental Performance, facing the future, 6-8 April, York, UK.

serious games methodologies

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.

software evolution

Lavery, Janet, Boldyreff, Cornelia, Ling, Bin and Allison, Colin (2004) Modelling the evolution of legacy systems to web-based systems. Journal of Software Maintenance and Evolution: Research and Practice, 16 (1-2). pp. 5-30. ISSN 1532-060X

Rank, Stephen, Boldyreff, Cornelia, Nutter, David, Kyaw, Phyo and Lavery, Janet (2005) Support for collaborative component-based software engineering. In: Advances in UML/XML based Software Evolution. IDEA Group Publishing, Hershey, PA. ISBN 1591406226

sports

Mitchell, Grethe (2011) The game catcher. AHRC.

stage-structured population model

Jones, Owen R., Barks, Patrick, Stott, Iain, James, Tamora D., Levin, Sam, Petry, William K., Capdevila, Pol, Che‐Castaldo, Judy, Jackson, John, Römer, Gesa, Schuette, Caroline, Thomas, Chelsea C. and Salguero‐Gómez, Roberto (2022) Rcompadre and Rage—Two R packages to facilitate the use of the COMPADRE and COMADRE databases and calculation of life‐history traits from matrix population models. Methods in Ecology and Evolution, 13 (4). pp. 770-781. ISSN 2041-210X

videogame hardware

Mitchell, Grethe (2011) The game catcher. AHRC.

videogames

Mitchell, Grethe (2011) The game catcher. AHRC.

visual research

Mitchell, Grethe (2011) The game catcher. AHRC.

This list was generated on Thu Jun 8 21:36:22 2023 BST.