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Ahmed, Amr, Hiton, Adrian and Mokhtarian, Farzin (2012) High-level multi-parameter synthesis of human animation from motion capture data. Journal of Intelligent Computing, 3 (4). pp. 156-177. ISSN 0976-9005
Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..
Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.
Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..
Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501
Altadmri, Amjad, Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743
Arvin, Farshad, Doraisamy, Shyamala and Safar Khorasani, Ehsan (2011) Frequency shifting approach towards textual transcription of heartbeat sounds. Biological Procedures Online, 13 (7). pp. 1-7. ISSN 1480-9222
Attar, Rahman, Shahbahrami, Asadollah and Rad, Reza Moradi (2016) Image quality assessment using edge based features. Multimedia Tools and Applications, 75 (12). pp. 7407-7422. ISSN 1380-7501
Benford, Steve, Rowland, Duncan, Hull, Richard, Reid, Jo, Morrison, Jo, Facer, Keri and Clayton, Ben (2004) "Savannah”: designing a location-based game simulating lion behaviour. MobileBristol, Bristol.
Chen, Xiang, Chen, Bowei and Kankanhalli, Mohan (2017) MM2RTB: bringing multimedia metrics to real-time bidding. In: KDD Workshop, 13 - 17 August, 2017, Halifax, Nova Scotia, Canada.
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Cobham, D.C. and Doughty, M. (2005) Observations on developing undergraduate games computing curricula. In: 4th Annual Conference on IT in Education, 31 May - 1 June 2005, Kuala Lumpur, Malaysia.
Daniels, Tony (2003) Comparing the MHEG and MHP specs. EETimes . ISSN 0192-1541
Daniels, Tony (2002) The multimedia home platform: creating a multimedia world in the STB. Electronic Engineering Times . ISSN 0192-1541
Foster, Derek and Linehan, Conor (2013) Liking carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004
Goudelis, Georgios, Tsatiris, Georgios, Karpouzis, Kostas and Kollias, Stefanos (2017) 3D Cylindrical Trace Transform based feature extraction for effective human action classification. In: IEEE International Conference on Computational Intelligence in games, 25 - 28 Aug 2017, New York City, USA.
Kollias, Stefanos, Varytimidis, Christos, Tsatiris, Georgios and Rapantzikos, Konstantinos (2016) A systemic approach to automatic metadata extraction from multimedia content. In: IEEE Symposium Series on Computational Intelligence SSCI 2016, December 6-9, 2016, Athens, Greece.
Kossaifi, J., Tzimiropoulos, G. and Pantic, M. (2014) Fast Newton active appearance models. In: IEEE International Conference on Image Processing, 27 - 30 October 2014, La Defense, Paris.
Lemaignan, S., Hanheide, M., Karg, M., Khambhaita, H., Kunze, L., Lier, F., Lütkebohle, I. and Milliez, G. (2014) Simulation and HRI recent perspectives with the MORSE simulator. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8810 . pp. 13-24. ISSN 0302-9743
Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Moretti, Matteo, Teli, Maurizio and De angeli, Antonella (2017) People’s Republic of Bolzano or how digital artifacts can be adversarial to misinformation. The Design Journal, 20 (sup1). S3380-S3392. ISSN 1460-6925
Ntelia, Renata E (2022) Fortnite as Bildungsspiel? Battle Royale Games and Sacrificial Rites. Acta Ludologica, 5 (1). pp. 80-100. ISSN 2585-8599
Ntelia, Renata Elizampetta (2022) Manifesting Desire via Playful Mechanics in Tarot Readings. In: FDG'22: Proceedings of the 17th International Conference on the Foundations of Digital Games.
O'Coill, Carl and Doughty, Mark (2004) Computer game technology as a tool for participatory design. In: eCAADe2004: Architecture in the Network Society, 15-18 Sep 2004, Copenhagen, Denmark.
Papanelopoulos, Nikos, Avrithis, Yannis and Kollias, Stefanos (2019) Revisiting the Medial Axis for Planar Shape Decomposition. Computer Vision and Image Understanding, 179 . pp. 66-78. ISSN 1077-3142
Smeddinck, J. D., Gerling, K. M. and Malaka, R. (2014) Adaptable computer games for seniors. Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012
Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010, Watershed Media Centre, Bristol.
Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243
Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.
Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. In: Chi Sparks 2014, 3 April 2014, The Hague University of Applied Sciences, The Netherlands.
Varytimidis, Christos, Rapantzikos, Kostas, Loukas, Constantinos and Kollias, Stefanos (2016) Surgical video retrieval using deep neural networks. In: M2CAI 2016, 21 October 2016, Athens, Greece.
Whittaker, Jason (2003) The cyberspace handbook. Media Practice . Routledge, Abingdon, Oxon, UK. ISBN 9780415168359
Williams, Benjamin, Garton, Alexandra and Headleand, Chris (2020) Exploring Visuo-haptic Feedback Congruency in Virtual Reality. In: International Conference on Cyberworlds, 29 September - 31 October 2020.