Items where Creator is "Holopainen, Jussi"

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Number of items: 30.


Budde, Matthias, Rohe, Jan Felix, Hirschoff, Lina, Schlosser, Patrick, Beilg, Michael, Holopainen, Jussi and Schankin, Andrea (2020) SpaceMaze: Incentivizing Correct Mobile Crowdsourced Sensing Behavior with a Sensified Minigame. Behaviour & Information Technology . ISSN 0144-929X

Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120

Höchsmann, Christoph, Walz, Steffen P., Schäfer, Juliane, Holopainen, Jussi, Hanssen, Henner and Schmidt-Trucksäss, Arno (2017) Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial. Trials, 18 (1). p. 103. ISSN 1745-6215

Ollila, Elina M. I., Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574

Björk, Staffan, Holopainen, Jussi, Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Book Section

Krome, Sven, Holopainen, Jussi and Greuter, Stefan (2017) AutoPlay: unfolding motivational affordances of autonomous driving. In: Automotive user interfaces: creating interactive experiences in the car. Human–Computer Interaction . Springer, pp. 483-510. ISBN 9783319494470, 9783319494487

Conference or Workshop contribution

Mason, Liam, Gerling, Kathrin, Dickinson, Patrick, Holopainen, Jussi, Hicks, Kieran and Jacobs, Lisa (2022) Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. In: ACM Conference on Human Factors in Computing Systems (CHI), 30/5/2022 - 6/5/2022, New Orleans.

Westerside, Andrew and Holopainen, Jussi (2019) Sites of Play: Locating Gameplace in Red Dead Redemption 2. In: 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, 2019.

Cooper, Graham and Thayne, Martyn (2019) Heritage Hack - co_LAB in Practice. In: Heritage Dot Conference, 3-4 June 2019, University of Lincoln.

Hicks, Kieran, Dickinson, Patrick, Holopainen, Jussi and Gerling, Kathrin (2018) Good Game Feel: An Empirically Grounded Framework for Juicy Design. In: Digital Games Research Association Conference 2018.

Krome, Sven, Holopainen, Jussi and Greuter, Stefan (2017) AutoGym: an exertion game for autonomous driving. In: Annual Symposium on Computer-Human Interaction in Play, 15 - 18 October 2017, Amsterdam.

Krome, Sven, Batty, Joshua, Greuter, Stefan and Holopainen, Jussi (2017) AutoJam: exploring interactive music experiences in stop-and-go traffic. In: Designing Interactive Systems, 10 - 14 June 2017, Edinburgh.

Budde, Matthias, Öxler, Rikard, Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.

Goddard, William, Muscat, Alexander, Manning, James and Holopainen, Jussi (2016) Interactive dome experiences. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.

Nummenmaa, Timo, Tyni, Heikki, Kultima, Annakaisa, Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.

Boberg, Marion, Karapanos, Evangelos, Holopainen, Jussi and Lucero, Andrés (2015) PLEXQ: towards a playful experiences questionnaire. In: CHI PLAY, 5 - 7 October 2015, London, United Kingdom.

Krome, Sven, Holopainen, Jussi and Walz, Steffen P. (2014) Approaching a design space for gameful interactions in the context of piloted driving. In: 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 17 - 19 Sept 2014, Seattle, WA, USA.

Krome, Sven, Walz, Steffen P., Greuter, Stefan, Holopainen, Jussi, Gerlicher, Ansgar and Schleehauf, Markus (2014) Exploring game ideas for stresslessness in the automotive domain. In: Interactive Entertainment, 2 - 3 Dec 2014, Newcastle, NSW, Australia.

Lucero, Andrés, Holopainen, Jussi, Ollila, Elina, Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.

Lucero, Andrés, Holopainen, Jussi and Jokela, Tero (2012) MobiComics: collaborative use of mobile phones and large displays for public expression. In: MobileHCI, 21 - 24 September 2012, San Francisco, California, USA.

Holopainen, Jussi, Lucero, Andrés, Saarenpää, Hannamari, Nummenmaa, Timo, El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

Arrasvuori, Juha, Boberg, Marion, Holopainen, Jussi, Korhonen, Hannu, Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

Lucero, Andrés, Holopainen, Jussi and Jokela, Tero (2011) Pass-them-around: collaborative use of mobile phones for photo sharing. In: SIGCHI Conference on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver, BC, Canada.

Nummenmaa, Timo, Kuittinen, Jussi and Holopainen, Jussi (2009) Simulation as a game design tool. In: International Conference on Advances in Computer Enterntainment Technology, 29 - 31 October 2009, Athens, Greece.

Ravaja, Niklas, Salminen, Mikko, Holopainen, Jussi, Saari, Timo, Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.

Book or Monograph

Lankoski, Petri and Holopainen, Jussi (2017) Game design research: an introduction to theory & practice. ETC Press. ISBN 9781387408368


Nokia Technologies Oy (2016) Method and apparatus for sharing media in a multi-device environment. .

Nokia Technologies Oy (2014) Method and apparatus for generating a virtual interactive workspace. .

This list was generated on Tue May 24 06:30:22 2022 BST.