Items where Creator is "Holopainen, Jussi"

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Number of items: 30.


Mason, Liam, Gerling, Kathrin, Dickinson, Patrick, Holopainen, Jussi, Hicks, Kieran and Jacobs, Lisa (2022) Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. In: ACM Conference on Human Factors in Computing Systems (CHI), 30/5/2022 - 6/5/2022, New Orleans.


Budde, Matthias, Rohe, Jan Felix, Hirschoff, Lina, Schlosser, Patrick, Beilg, Michael, Holopainen, Jussi and Schankin, Andrea (2020) SpaceMaze: Incentivizing Correct Mobile Crowdsourced Sensing Behavior with a Sensified Minigame. Behaviour & Information Technology . ISSN 0144-929X


Westerside, Andrew and Holopainen, Jussi (2019) Sites of Play: Locating Gameplace in Red Dead Redemption 2. In: 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, 2019.

Cooper, Graham and Thayne, Martyn (2019) Heritage Hack - co_LAB in Practice. In: Heritage Dot Conference, 3-4 June 2019, University of Lincoln.


Hicks, Kieran, Dickinson, Patrick, Holopainen, Jussi and Gerling, Kathrin (2018) Good Game Feel: An Empirically Grounded Framework for Juicy Design. In: Digital Games Research Association Conference 2018.

Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120


Lankoski, Petri and Holopainen, Jussi (2017) Game design research: an introduction to theory & practice. ETC Press. ISBN 9781387408368

Krome, Sven, Holopainen, Jussi and Greuter, Stefan (2017) AutoGym: an exertion game for autonomous driving. In: Annual Symposium on Computer-Human Interaction in Play, 15 - 18 October 2017, Amsterdam.

Krome, Sven, Batty, Joshua, Greuter, Stefan and Holopainen, Jussi (2017) AutoJam: exploring interactive music experiences in stop-and-go traffic. In: Designing Interactive Systems, 10 - 14 June 2017, Edinburgh.

Krome, Sven, Holopainen, Jussi and Greuter, Stefan (2017) AutoPlay: unfolding motivational affordances of autonomous driving. In: Automotive user interfaces: creating interactive experiences in the car. Human–Computer Interaction . Springer, pp. 483-510. ISBN 9783319494470, 9783319494487

Höchsmann, Christoph, Walz, Steffen P., Schäfer, Juliane, Holopainen, Jussi, Hanssen, Henner and Schmidt-Trucksäss, Arno (2017) Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial. Trials, 18 (1). p. 103. ISSN 1745-6215


Budde, Matthias, Öxler, Rikard, Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.

Goddard, William, Muscat, Alexander, Manning, James and Holopainen, Jussi (2016) Interactive dome experiences. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.

Nokia Technologies Oy (2016) Method and apparatus for sharing media in a multi-device environment. .


Nummenmaa, Timo, Tyni, Heikki, Kultima, Annakaisa, Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.

Boberg, Marion, Karapanos, Evangelos, Holopainen, Jussi and Lucero, Andrés (2015) PLEXQ: towards a playful experiences questionnaire. In: CHI PLAY, 5 - 7 October 2015, London, United Kingdom.


Nokia Technologies Oy (2014) Method and apparatus for generating a virtual interactive workspace. .

Krome, Sven, Holopainen, Jussi and Walz, Steffen P. (2014) Approaching a design space for gameful interactions in the context of piloted driving. In: 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 17 - 19 Sept 2014, Seattle, WA, USA.

Krome, Sven, Walz, Steffen P., Greuter, Stefan, Holopainen, Jussi, Gerlicher, Ansgar and Schleehauf, Markus (2014) Exploring game ideas for stresslessness in the automotive domain. In: Interactive Entertainment, 2 - 3 Dec 2014, Newcastle, NSW, Australia.


Lucero, Andrés, Holopainen, Jussi, Ollila, Elina, Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.


Lucero, Andrés, Holopainen, Jussi and Jokela, Tero (2012) MobiComics: collaborative use of mobile phones and large displays for public expression. In: MobileHCI, 21 - 24 September 2012, San Francisco, California, USA.


Holopainen, Jussi, Lucero, Andrés, Saarenpää, Hannamari, Nummenmaa, Timo, El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

Arrasvuori, Juha, Boberg, Marion, Holopainen, Jussi, Korhonen, Hannu, Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

Lucero, Andrés, Holopainen, Jussi and Jokela, Tero (2011) Pass-them-around: collaborative use of mobile phones for photo sharing. In: SIGCHI Conference on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver, BC, Canada.


Nummenmaa, Timo, Kuittinen, Jussi and Holopainen, Jussi (2009) Simulation as a game design tool. In: International Conference on Advances in Computer Enterntainment Technology, 29 - 31 October 2009, Athens, Greece.


Ollila, Elina M. I., Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574


Ravaja, Niklas, Salminen, Mikko, Holopainen, Jussi, Saari, Timo, Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.


Björk, Staffan, Holopainen, Jussi, Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

This list was generated on Tue Aug 9 14:10:34 2022 BST.