Items where Creator is "Doughty, Mark"

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Number of items: 22.

Doughty, Mark (2019) Art from Twitter Streams? University of Lincoln.

Doughty, Mark, Lawson, Shaun, Linehan, Conor, Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

Doughty, Mark, Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012), July 4 - 6, 2012, Berlin, Germany.

Doughty, Mark, Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.

Doughty, Mark, Rowland, Duncan and Lawson, Shaun (2011) Co-viewing TV with Twitter: more interesting than the shows? CHI2011 .

Linehan, Conor, Ryan, Jonathan, Doughty, Mark, Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, 2010, Mobile HCI 2010, Lisbon, Portugal.

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704.

Linehan, Conor, Doughty, Mark, Lawson, Shaun, Kirman, Ben, Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336.

Kirman, Ben, Linehan, Conor, Lawson, Shaun, Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

Linehan, Conor, Ryan, J., Doughty, Mark, Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Linehan, Conor, Roche, Bryan, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.

Foster, Derek, Blythe, Mark, Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Linehan, Conor, Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185.

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27.

Doughty, Mark and O'Coill, Carl (2008) Online gaming and web-based communities: serious games for community development. International Journal of Web Based Communities, 4 (3). pp. 384-391. ISSN 1477-8394

Cobham, D.C. and Doughty, M. (2005) Observations on developing undergraduate games computing curricula. In: 4th Annual Conference on IT in Education, 31 May - 1 June 2005, Kuala Lumpur, Malaysia.

Doughty, M.A. and O'Coill, C (2005) Computer game technology, collaborative software environments and participatory design. In: IADIS International Conference: Web Based Communities 2005, 23-25 February 2005, Algarve, Portugal.

Doughty, Mark (2004) Computer game development education at university. In: 5th International Conference on Computer Games: Artificial Intelligence, Design and Education, 8 - 10 November 2004, Microsoft Campus, Reading, UK.

Fowler, Martin, Hunter, Andrew and Doughty, Mark (2004) Hybridisation for versatile decision-making in game opponent AI. In: 2nd International Game Design and Technology Workshop, 15-16 November 2006, Liverpool Moat House Hotel, Liverpool, UK.

Rank, Stephen, O'Coill, Carl, Boldyreff, Cornelia and Doughty, Mark (2004) Software, architecture, and participatory design. In: SIGSOFT 2004/FSE-12 Workshop on Interdisciplinary Software Engineering Research (WISER), 5 Nov 2004, Newport Beach, California, USA.

O'Coill, Carl and Doughty, Mark (2004) Computer game technology as a tool for participatory design. In: eCAADe2004: Architecture in the Network Society, 15-18 Sep 2004, Copenhagen, Denmark.

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