Items where Creator is "Hicks, Kieran"

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Number of items: 14.


Dickinson, Patrick, Jones, Arthur, Christian, Wayne, Westerside, Andrew, Mulloy, Franky, Gerling, Kathrin, Hicks, Kieran, Wilson, Liam and Parke, Adrian (2021) Experiencing Simulated Confrontations in Virtual Reality. In: CHI 2021, 8-13 May, Yokohama, Japan.


Gerling, Kathrin, Dickinson, Patrick, Hicks, Kieran, Mason, Liam, Simeone, Adalberto and Spiel, Katta (2020) Virtual Reality Games for People Using Wheelchairs. In: 2020 CHI Conference on Human Factors in Computing Systems.


Hicks, Kieran, Gerling, Kathrin, Richardson, Graham, Pike, Tom, Burman, Oliver and Dickinson, Patrick (2019) Understanding the Effects of Gamification and Juiciness on Players. In: IEEE Conference on Games, 20th - 23rd August 2019, London, UK.

Gerling, Kathrin, Hicks, Kieran, Szymanezyk, Olivier and Linehan, Conor (2019) Designing Interactive Manual Wheelchair Skills Training for Children. In: DIS 19, 23 June - 28 June 2019, San Diago.

Dickinson, Patrick, Gerling, Kathrin, Hicks, Kieran, Murray, John, Shearer, John and Greenwood, Jacob (2019) Virtual reality crowd simulation: effects of agent density on user experience and behaviour. Virtual Reality, 23 (1). pp. 19-32. ISSN 1359-4338

Hicks, Kieran, Gerling, Kathrin, Dickinson, Patrick and Vanden Abeele, Vero (2019) Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 22-25 October 2019, Barcelona.


Hicks, Kieran, Dickinson, Patrick, Holopainen, Jussi and Gerling, Kathrin (2018) Good Game Feel: An Empirically Grounded Framework for Juicy Design. In: Digital Games Research Association Conference 2018.


Hicks, Kieran, Gerling, Kathrin, Dickinson, Patrick, Linehan, Conor and Gowen, Carl (2017) Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games. In: ACE 2017, 15 - 17 December 2017, London.

Gerling, Kathrin, Wallner, Guenter, Mirza-Babaei, Pejman, Shearer, John, Linehan, Conor and Hicks, Kieran (2017) Exploiting players? critical reflections on participation in game development. In: CHI PLAY 2017, 15 - 18 October 2017, Amsterdam.


Gerling, Kathrin, Linehan, Conor, Kirman, Ben, Kalyn, Michael, Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Gerling, Kathrin, Hicks, Kieran, Kalyn, Michael, Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.


Hicks, Kieran, Gerling, Kathrin, Kirman, Ben, Linehan, Conor and Dickinson, Patrick (2015) Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Hicks, Kieran and Gerling, Kathrin (2015) Exploring casual exergames with kids using wheelchairs. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Waddington, Jonathan, Linehan, Conor, Gerling, Kathrin, Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

This list was generated on Mon Jan 24 10:06:34 2022 GMT.