Items where Creator is "Linehan, Conor"

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Number of items: 70.

Article

Waddington, Jonathan, Linehan, Conor, Gerling, Kathrin, Williams, Cathy, Robson, Leone and Hodgson, Timothy (2018) Evaluation of ‘Eyelander’: a video game designed to engage children and young people with homonymous visual field loss in compensatory training. Journal of Visual Impairment & Blindness, 112 (6). pp. 717-730. ISSN 0145-482X

Gerling, Kathrin, Linehan, Conor, Kirman, Ben, Kalyn, Michael, Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Linehan, Conor, Harrer, Sabine, Kirman, Ben, Lawson, Shaun and Carter, Marcus (2015) Games against health: a player-centered design philosophy. ACM Conference on Human Factors in Computing Systems (extended abstracts) . pp. 589-600. ISSN .

Lawson, Shaun, Kirman, Ben, Linehan, Conor, Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

Kirman, Ben, Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190.

Linehan, Conor, Kirman, Ben, Blythe, Mark, Reeves, Stuart, Wakkary, Ron, Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48.

Linehan, Conor, Waddington, Jonathan, Hodgson, Timothy, Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212.

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748.

Buttrick, Laura, Linehan, Conor, Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834.

Linehan, Conor, Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137.

Rowland, Duncan, Linehan, Conor, Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

Kirman, Ben, Linehan, Conor, Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems .

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Foster, Derek and Linehan, Conor (2013) Liking carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Linehan, C., Leeman, T., Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Middlemass, Jo, Davy, Zowie, Cavanagh, Kate, Linehan, Conor, Morgan, Kevin, Lawson, Shaun and Siriwardena, A. Niroshan (2012) Integrating online communities and social networks with computerised treatment for insomnia: a qualitative study. British Journal of General Practice, 62 (605). e840-e850. ISSN 0960-1643

Kirman, Ben, Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Foster, Derek, Linehan, Conor and Lawson, Shaun (2011) Persuasion invasion: using Facebook for behavioral change. User Experience (UX) Magazine, 10 (2). pp. 8-10.

Haferkamp, Nina, Kraemer, Nicole, Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

Gannon, Steven, Roche, Bryan, Kanter, Jonathan W., Forsyth, John P. and Linehan, Conor (2011) A derived relations analysis of approach-avoidance conflict: Implications for the behavioral analysis of human anxiety. Psychological Record, 61 (2). pp. 227-252. ISSN 0033-2933

Linehan, Conor, Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704.

Linehan, Conor, Doughty, Mark, Lawson, Shaun, Kirman, Ben, Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336.

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.

Linehan, Conor, Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185.

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27.

Conference or Workshop contribution

Hicks, Kieran, Gerling, Kathrin, Dickinson, Patrick, Linehan, Conor and Gowen, Carl (2017) Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games. In: ACE 2017, 15 - 17 December 2017, London.

Gerling, Kathrin, Wallner, Guenter, Mirza-Babaei, Pejman, Shearer, John, Linehan, Conor and Hicks, Kieran (2017) Exploiting players? critical reflections on participation in game development. In: CHI PLAY 2017, 15 - 18 October 2017, Amsterdam.

Foster, Derek, Linehan, Conor, Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

Gerling, Kathrin, Hicks, Kieran, Kalyn, Michael, Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Hicks, Kieran, Gerling, Kathrin, Kirman, Ben, Linehan, Conor and Dickinson, Patrick (2015) Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Vos, Jolien, Windle, Karen, Siriwardena, Niro and Linehan, Conor (2015) Systematic scoping review of care navigation for older people with multimorbidity. In: SAPC National Conference, 08-10 Jul 2015, Oxford.

Kirman, Ben, Harrer, Sabine, Hasselager, Andrea, Linehan, Conor, Toft, Ida and Schumacher, Raimund (2015) Cunt touch this: a conversation on intimate design and embarrassment. In: Annual SIGCHI Conference: Human Factors in Computing Systems, CHI 2015, April 18 - 24 2015, Seoul, Korea.

Gerling, Kathrin, Linehan, Conor, Waddington, Jonathan, Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.

Gerling, Kathrin, Mandryk, Regan and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings. In: CHI 2015, April 2015, Seoul, Republic of Korea.

Waddington, Jonathan, Linehan, Conor, Gerling, Kathrin, Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

Vos, Jolien, Windle, Karen, Siriwardena, Niro and Linehan, Conor (2015) A systematic scoping review of care navigation for older people with multimorbidity. In: SAPC Regional Meeting, 17 Mar 2015, Nottingham.

Garbett, Andrew, Wardman, Jamie, Kirman, Ben, Linehan, Conor and Lawson, Shaun (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'. In: CHI 2015, 10 - 12 December 2014, Seoul, Korea.

Vos, Jolien, Windle, Karen, Siriwardena, Niro and Linehan, Conor (2014) Cast adrift in the care system? A systematic scoping review of care navigation for older people with multimorbidity. In: International Conference: Aging and Society, 7-8 Nov 2014, Manchester.

Foster, Derek, Linehan, Conor and Lawson, Shaun (2014) Effects of group performance feedback and goal-setting in an organisational energy intervention. In: AcademicMindTrek '14, 22 - 24 September 2015, Tampere, Finland.

Doughty, Mark, Lawson, Shaun, Linehan, Conor, Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

Vos, Jolien, Windle, Karen, Siriwardena, Niro and Linehan, Conor (2014) Investigating the potential role of ICT to support older people with multi-morbidity to navigate the care network. In: Postgraduate Conference 2014, 3rd Apr 2014, Lincoln, United Kingdom.

Lawson, Shaun, Jamison-powell, Susan, Garbett, Andrew, Linehan, Conor, Kucharczyk, Erica, Verbaan, Sanne, Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Siriwardena, A. Niroshan, Middlemass, Jo, Davy, Zowie, Cavanagh, Kate, Linehan, Conor, Morgan, Kevin and Lawson, Shaun (2012) Integrating online communities and social networks with computerised treatment for insomnia: a qualitative study of service user and multiprofessional primary health care perspectives. In: The Future of Primary Healthcare in Europe IV, 3-4 October 2012, Museum of World Culture, Gothenburg.

Siriwardena, A. Niroshan, Middlemass, Jo, Davy, Zowie, Cavanagh, Kate, Linehan, Conor, Morgan, Kevin and Lawson, Shaun (2012) Integrating online communities and social networks with computerised treatment for insomnia: a qualitative study of service user and primary health care professional perspectives. In: SAPC 41st Annual Scientific Meeting, 3-4 October 2012, Scottish Exhibition and Conference Centre, Glasgow, UK.

Choi, Jaz Hee-Jeong, Linehan, Conor, Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Foster, Derek, Lawson, Shaun, Linehan, Conor and Kirman, Ben (2012) Hip to be square: designing serious apps for coolness. In: CHI 2012 Cool aX Continents, Cultures and Communities Workshop, 5-10 May 2012, Austin, Texas.

Coyle, David, Linehan, Conor, Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Kirman, Ben, Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Garbett, Andrew, Linehan, Conor, Kirman, Ben, Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Foster, Derek, Lawson, Shaun, Linehan, Conor, Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Jamison-Powell, Susan, Linehan, Conor, Daley, Laura, Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Foster, Derek, Kirman, Ben, Linehan, Conor, Lawson, Shaun, Mills, Daniel, Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

Kirman, Ben, Collovà, Francesco, Davide, Fabrizio, Ferrari, Eva, Freeman, Jonathan, Lawson, Shaun, Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

Foster, Derek, Linehan, Conor, Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Foster, Derek, Linehan, Conor, Kirman, Ben, Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Linehan, Conor, Ryan, Jonathan, Doughty, Mark, Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, 2010, Mobile HCI 2010, Lisbon, Portugal.

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

Foster, Derek, Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Linehan, Conor, Kirman, Ben and Roche, Bryan (2010) An empirical analysis of ‘challenge’ as a motivational factor for educational games. In: The International Workshop on Serious Games Development and Applications, 8 July 2010, Derby, UK.

Kirman, Ben, Lawson, Shaun, Linehan, Conor, Martino, Francesco, Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Kirman, Ben, Linehan, Conor, Lawson, Shaun, Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

Linehan, Conor, Ryan, J., Doughty, Mark, Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Linehan, Conor, Roche, Bryan, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

Kirman, Ben, Ferrari, Eva, Lawson, Shaun, Freeman, Jonathan, Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.

Kirman, Ben, Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Kirman, Ben, Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

Kirman, Ben, Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: the social structure of Facebook games. In: Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing, August 29 - 31, Vancouver.

This list was generated on Tue Dec 7 13:59:45 2021 GMT.