Tennent, P., Rowland, Duncan, Marshall, J. , Egglestone, S. R., Harrison, A., Jaime, Z., Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.
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Item Type: | Conference or Workshop contribution (Paper) |
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Item Status: | Live Archive |
Abstract
This paper explores the potential for breath control as an interaction medium for gaming. In particular it examines the positioning of breath control within the stack of interface paradigms: As the only control, as a secondary control and as an ancillary or ambient control. It describes a technology developed using specially adapted gas masks to measure breath flow. By describing five simple games (or game modifications), each developed using breath in a somewhat different way, we show some of the possibilities of this unique interface paradigm. Crucially, the paper aims to demonstrate that breathing, though in principle a one dimensional interface medium, is actually a subtle and viable control mechanism that can be used either as a control mechanism in itself, or to enhance a more traditional game interface, ultimately leading to a satisfying and immersive game experience. Copyright 2011 ACM.
Additional Information: | Conference Code: 87939. Article no. 58 |
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Keywords: | Breath control, Control mechanism, Game experience, Game interfaces, Immersive, Secondary control, Simple games, Biofeedback, Gas masks |
Subjects: | G Mathematical and Computer Sciences > G440 Human-computer Interaction |
Divisions: | College of Science > School of Computer Science |
ID Code: | 8704 |
Deposited On: | 11 Apr 2013 13:59 |
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