Screen play: film and the future of interactive entertainment

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

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Item Type:Book Section
Item Status:Live Archive

Abstract

This chapter looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we draw conclusions about the ways in which the designers of computer games and virtual environments can use what has been discovered in the study of film to build more interesting, engaging and entertaining narratives.

Additional Information:This chapter looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we draw conclusions about the ways in which the designers of computer games and virtual environments can use what has been discovered in the study of film to build more interesting, engaging and entertaining narratives.
Keywords:Computer Games, Computer Games Design, Videogames, Narrative, Film theory, Virtual Environments, Film Studies, Film Practice, Game Studies, bmjcheck
Subjects:W Creative Arts and Design > W610 Moving Image Techniques
P Mass Communications and Documentation > P304 Electronic Media studies
G Mathematical and Computer Sciences > G440 Human-computer Interaction
P Mass Communications and Documentation > P303 Film studies
W Creative Arts and Design > W212 Multimedia Design
W Creative Arts and Design > W690 Cinematics and Photography not elsewhere classified
G Mathematical and Computer Sciences > G450 Multi-media Computing Science
W Creative Arts and Design > W280 Interactive and Electronic Design
Divisions:College of Arts > Lincoln School of Film & Media > Lincoln School of Film & Media (Media)
ID Code:7980
Deposited On:10 Mar 2013 09:15

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