Playing with film language

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

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Item Type:Book Section
Item Status:Live Archive

Abstract

This chapter analyses the 'mise-en-scene' of videogames in the context of film theory and practice, concentrating in particular on the use of viewpoint in videogames.

Additional Information:This chapter analyses the 'mise-en-scene' of videogames in the context of film theory and practice, concentrating in particular on the use of viewpoint in videogames.
Keywords:Videogames, Mise-en-scene, Film theory, Film studies, Videogame Design, Viewpoint, Viewpoint in videogames, Identification in film, Identification in videogames
Subjects:P Mass Communications and Documentation > P303 Film studies
G Mathematical and Computer Sciences > G440 Human-computer Interaction
W Creative Arts and Design > W212 Multimedia Design
W Creative Arts and Design > W280 Interactive and Electronic Design
P Mass Communications and Documentation > P304 Electronic Media studies
W Creative Arts and Design > W610 Moving Image Techniques
W Creative Arts and Design > W690 Cinematics and Photography not elsewhere classified
G Mathematical and Computer Sciences > G450 Multi-media Computing Science
W Creative Arts and Design > W615 Animation Techniques
P Mass Communications and Documentation > P390 Media studies not elsewhere classified
Divisions:College of Arts > Lincoln School of Film & Media > Lincoln School of Film & Media (Media)
ID Code:7978
Deposited On:10 Mar 2013 09:28

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