Feltwell, Tom, Dickinson, Patrick and Cielniak, Grzegorz
(2012)
A framework for quantitative analysis of user-generated spatial data.
In: GAMEON '2012, 14-16 Nov 2012, Universida de Málaga, Málaga, Spain.
Full content URL: http://www.eurosis.org/cms/files/conf/gameon/gameo...
A framework for quantitative analysis of user-generated spatial data | | ![[img]](http://eprints.lincoln.ac.uk/style/images/fileicons/application_pdf.png) [Download] |
|
![[img]](http://eprints.lincoln.ac.uk/style/images/fileicons/application_pdf.png)  Preview |
|
PDF
feltwell-game-meth-04.pdf
- Whole Document
3MB |
Item Type: | Conference or Workshop contribution (Paper) |
---|
Item Status: | Live Archive |
---|
Abstract
This paper proposes a new framework for automated
analysis of game-play metrics for aiding game designers
in finding out the critical aspects of the game caused
by factors like design modications, change in playing
style, etc. The core of the algorithm measures similarity
between spatial distribution of user generated in-game
events and automatically ranks them in order of importance. The feasibility of the method is demonstrated on
a data set collected from a modern, multiplayer First
Person Shooter, together with application examples of
its use. The proposed framework can be used to accompany traditional testing tools and make the game design
process more efficient.
Additional Information: | This paper proposes a new framework for automated
analysis of game-play metrics for aiding game designers
in finding out the critical aspects of the game caused
by factors like design modications, change in playing
style, etc. The core of the algorithm measures similarity
between spatial distribution of user generated in-game
events and automatically ranks them in order of importance. The feasibility of the method is demonstrated on
a data set collected from a modern, multiplayer First
Person Shooter, together with application examples of
its use. The proposed framework can be used to accompany traditional testing tools and make the game design
process more efficient. |
---|
Keywords: | Game Metrics, Spatial Data Analysis, First Person Shooter, Histogram Comparison |
---|
Subjects: | G Mathematical and Computer Sciences > G400 Computer Science |
---|
Divisions: | College of Science > School of Computer Science |
---|
Related URLs: | |
---|
ID Code: | 6889 |
---|
Deposited On: | 23 Nov 2012 11:02 |
---|
Repository Staff Only: item control page