Szymanezyk, Oliver, Duckett, Tom and Dickinson, Patrick (2012) Agent-based crowd simulation in airports using games technology. In: Transactions on computational collective intelligence. Lecture Notes in Computer Science . SPRINGER. ISBN 9783642346446, 9783642346453
Full content URL: http://dx.doi.org/10.1007/978-3-642-34645-3_9
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SZY_DUCKETT_DICKINSON_AGENT_BASED_PDF.pdf - Whole Document Restricted to Repository staff only 2MB |
Item Type: | Book Section |
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Item Status: | Live Archive |
Abstract
We adapt popular video-games technology for an agent-based crowd simulation framework in an airport terminal. To achieve this, we investigate game technology, crowd simulation and the unique traits of airports. Our findings are implemented in a virtual airport environment that exploits a scalable layered intelligence technique in combination with physics middleware and a social force approach for crowd simulation. Our experiments show that
the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating event triggered airport behaviour.
Additional Information: | Volume VIII, Issue 7430 |
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Keywords: | multi agent modelling, Crowd simulation, Games computing, game technology, game AI, Airports, physics middleware, bmjtype |
Subjects: | G Mathematical and Computer Sciences > G400 Computer Science |
Divisions: | College of Science > School of Computer Science |
Related URLs: | |
ID Code: | 6574 |
Deposited On: | 13 Oct 2012 12:37 |
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