Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425
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Item Type: | Book or Monograph |
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Item Status: | Live Archive |
Abstract
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.
Videogames and Art details specialized areas of the subject such as machinima and games console artwork and includes a series of individual interviews with both established and emerging videogame artists. In addition to the aesthetic design and production of this area of digital art, contributors examine works of politically orientated videogame art which depict a critical engagement with the social or cultural issues of their time.
Following this review of the genre’s artistic elements, the book diverts into a broader critical appraisal of the commercial games industry, posing several polemical pieces upon the present quality and originality of video games in general. The book provides a thorough yet accessible introduction to those interested and involved in the academic study of videogame art.
Additional Information: | Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry. Videogames and Art details specialized areas of the subject such as machinima and games console artwork and includes a series of individual interviews with both established and emerging videogame artists. In addition to the aesthetic design and production of this area of digital art, contributors examine works of politically orientated videogame art which depict a critical engagement with the social or cultural issues of their time. Following this review of the genre’s artistic elements, the book diverts into a broader critical appraisal of the commercial games industry, posing several polemical pieces upon the present quality and originality of video games in general. The book provides a thorough yet accessible introduction to those interested and involved in the academic study of videogame art. | ||||
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Keywords: | videogames, art, computer games, digital art, visual art | ||||
Subjects: | W Creative Arts and Design > W213 Visual Communication P Mass Communications and Documentation > P304 Electronic Media studies W Creative Arts and Design > W990 Creative Arts and Design not elsewhere classified W Creative Arts and Design > W190 Fine Art not elsewhere classified W Creative Arts and Design > W212 Multimedia Design W Creative Arts and Design > W280 Interactive and Electronic Design | ||||
Divisions: | College of Arts > Lincoln School of Film & Media > Lincoln School of Film & Media (Media) | ||||
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ID Code: | 5933 | ||||
Deposited On: | 28 Feb 2013 13:06 |
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