Zinchenko, Artyom, Geyer, Thomas and Foecker, Julia (2022) The acquisition but not adaptation of contextual memories is enhanced in action video-game players. Computers in Human Behavior . ISSN 0747-5632
Full content URL: https://doi.org/10.1016/j.chb.2022.107401
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Item Type: | Article |
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Item Status: | Live Archive |
Abstract
Visual search is facilitated when a target item is positioned within an invariant arrangement of task-irrelevant
distractor elements (relative to non-repeated arrangements), because learnt target-distractor spatial associations guide visual search. While such configural search templates stored in long-term memory (LTM) cue focal
attention towards the search-for target after only a few display repetitions, adaptation of existing configural LTM
requires extensive training. The current work examined the important question whether individuals claimed to
have better attention performance (i.e., action video game players; AVGP) show improved acquisition vs.
adaptation of configural LTM (relative to no-gamers; NAVGP) in a visual-search task with repeated and non�repeated search configurations and consisting of an initial learning phase and, following target relocation, a
subsequent adaptation phase. We found that contextual facilitation of search reaction times was more pro�nounced for AVGP relative to NAVGP in initial learning, probably reflecting enhanced learn-to-learn capabilities
in the former individuals. However, this advantage did not carry over to the adaptation phase, in which gamers
and non-gamers exhibited similar performance and suggesting that attention control required for overcoming
visual distraction from previously learned (but no more relevant) target positions is relatively uninfluenced by
action-game experience.
Keywords: | Visual Search, Contextual Cueing, Action Video Game Players |
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Subjects: | C Biological Sciences > C850 Cognitive Psychology |
Divisions: | College of Social Science > School of Psychology |
ID Code: | 50440 |
Deposited On: | 29 Aug 2022 11:27 |
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