Davies, Bethany
(2020)
Exploring the Relationship between Gender and
Character Representation within Multiplayer
Online Battle Arena (MOBA) Games.
MRes thesis, University of Lincoln.
Exploring the Relationship between Gender and Character Representation within Multiplayer Online Battle Arena (MOBA) Games | MRes Thesis | | ![[img]](/48587/1.hassmallThumbnailVersion/Davies%2C%20Bethany%20-%20Computer%20Science%20-%20April%202021.pdf) [Download] |
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Item Type: | Thesis (MRes) |
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Item Status: | Live Archive |
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Abstract
Frequently, video game characters are designed to conform to the expectations of
their gender, this correlation between character design and gender has not been
fully explored. This thesis investigates character representation from three novel
perspectives, exploring three elements of character design specifically in MOBA video
games, chosen for their popularity and gameplay similarity.
This thesis is presented in three core studies, the first investigating character mechanics in the form of gameplay abilities. The research finds that male characters are
more likely to have abilities that enable them to be self-sufficient, whereas female
characters have more abilities that aid their allies in-game, inherently placing them
into a submissive role.
The second part of this research explores the the relationship between gender and
character narrative. This study evaluates character lore through a thematic analysis,
identifying the themes used in character storylines. The results find female characters
to be represented as vulnerable. However, as their story develops there is a character
progression where they are often praised for being headstrong, independent, powerful
and strong. Male characters are described with acute flaws that challenge typical
masculinity such as crying, weakness and being unwanted.
The third and final area of investigation examines the visual appearance of characters
from a fresh perspective. This study identifies correlations between the amount of
skin gendered characters had on show and viewer perceptions of their sexiness and
attractiveness.
The findings from these three studies demonstrate the areas where gender influences
the existing design of characters. This research could have real-world impacts on
future character creations.
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