Wood, Jamie and Stirling, Eve (2023) Learning about the past through digital play: History students and video games. In: Teaching the Middle Ages through Modern Games. De Gruyter. ISBN UNSPECIFIED
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2 - Stirling and Wood - Learning about the past through digital play History students and video games - final - resubmitted.docx - Whole Document Restricted to Repository staff only 50kB |
Item Type: | Book Section |
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Item Status: | Live Archive |
Abstract
This chapter examines history students' perceptions of their learning about the past through playing video games. We present a speculative design fiction that draws on data from a survey of student gamers’ perceptions of their learning about history through videogaming. We used responses to the survey to create a story that explores both what students thought that they had learnt about history through playing “historical” video games in their free time and how they thought that they had learnt it. In addition, we explore why our respondents engaged in historical gameplay and what playing such games encouraged them to do beyond the digital world. Our aim is to understand students' roles as active agents in learning about the past through virtual play rather than as passive consumers of digital products.
Keywords: | History, Play, Learning, Education |
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Subjects: | G Mathematical and Computer Sciences > G440 Human-computer Interaction X Education > X990 Education not elsewhere classified V Historical and Philosophical studies > V340 Intellectual History |
Divisions: | College of Arts > School of History & Heritage > School of History & Heritage (History) |
ID Code: | 48563 |
Deposited On: | 31 Mar 2022 10:27 |
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