Learning about the past through digital play: History students and video games

Wood, Jamie and Stirling, Eve (2023) Learning about the past through digital play: History students and video games. In: Teaching the Middle Ages through Modern Games. De Gruyter. ISBN UNSPECIFIED

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Abstract

This chapter examines history students' perceptions of their learning about the past through playing video games. We present a speculative design fiction that draws on data from a survey of student gamers’ perceptions of their learning about history through videogaming. We used responses to the survey to create a story that explores both what students thought that they had learnt about history through playing “historical” video games in their free time and how they thought that they had learnt it. In addition, we explore why our respondents engaged in historical gameplay and what playing such games encouraged them to do beyond the digital world. Our aim is to understand students' roles as active agents in learning about the past through virtual play rather than as passive consumers of digital products.

Keywords:History, Play, Learning, Education
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
X Education > X990 Education not elsewhere classified
V Historical and Philosophical studies > V340 Intellectual History
Divisions:College of Arts > School of History & Heritage > School of History & Heritage (History)
ID Code:48563
Deposited On:31 Mar 2022 10:27

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