Pohlmann, Katharina, O'Hare, Louise, Dickinson, Patrick , Parke, Adrian and Foecker, Julia (2021) Action Video game players do not differ in the perception of contrast-based motion illusions but experience more vection and less discomfort in a virtual environment compared to Non-Action Video game players. Journal of Cognitive Enhancement . ISSN 1055-0143
Full content URL: https://doi.org/10.1007/s41465-021-00215-6
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Item Type: | Article |
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Item Status: | Live Archive |
Abstract
Action video game players (AVGPs) show enhanced visual perceptual functions compared to their non-video game playing peers (NVGPs). Whether AVGPs are more susceptible towards static contrast motion illusions, such as Fraser Wilcox illusions has not been addressed so far. Individuals with higher contrast sensitivity have been shown to perceive stronger illusory motion in these images, suggesting that AVGPs should be more susceptible to the illusions due to their improved contrast discrimination skills. The experience of illusory self-motion (vection) is believed to be dependent on top down attentional processes; AVGPs should therefore experience stronger vection compared to NVGPs based on their improved attentional skills. Lastly, due to their extensive prior experience with virtual environments AVGPs should experience less discomfort in VR compared to NVGPs. We presented motion illusions in a virtual environment and asked 22 AVGPs and 21 NVGPs to indicate the strength of illusory motion, as well as the level of discomfort and vection experienced when exposed to these motion illusions. Results indicated that AVGPs and NVGPs perceived the same amount of motion when viewing these illusions. However, AVGPs perceived more vection and less discomfort compared to NVGPs, possibly due to factors such as enhanced top-down attentional control and adaptation. Discomfort experienced by AVGPs was related to illusion strength suggesting that contrast illusions might evoke the perceived discomfort rather than the virtual environment. Further studies are required to investigate the relationship between contrast sensitivity, migraine and the perception of illusion in AVGPs which should include illusory motion onset and duration measures.
Keywords: | Perception, video games, virtual reality, discomfort, motion illusion |
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Subjects: | C Biological Sciences > C800 Psychology G Mathematical and Computer Sciences > G440 Human-computer Interaction C Biological Sciences > C850 Cognitive Psychology C Biological Sciences > C830 Experimental Psychology |
Divisions: | College of Social Science > School of Psychology |
ID Code: | 44534 |
Deposited On: | 09 Apr 2021 10:10 |
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