Experiencing Simulated Confrontations in Virtual Reality

Dickinson, Patrick, Jones, Arthur, Christian, Wayne , Westerside, Andrew, Mulloy, Franky, Gerling, Kathrin, Hicks, Kieran, Wilson, Liam and Parke, Adrian (2021) Experiencing Simulated Confrontations in Virtual Reality. In: CHI 2021, 8-13 May, Yokohama, Japan.

Experiencing Simulated Confrontations in Virtual Reality
Authors' Accepted Manuscript
CHI2021_7967_Final_Single_Column.pdf - Whole Document

Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive


The use of virtual reality (VR) to simulate confrontational human behaviour has significant potential for use in training, where the recreation of uncomfortable feelings may help users to prepare for challenging real-life situations. In this paper we present a user study (n=68) in which participants experienced simulated confrontational behaviour performed by a virtual character either in immersive VR, or on a 2D display. Participants reported a higher elevation in anxiety in VR, which correlated positively with a perceived sense of physical space. Character believability was influenced negatively by visual elements of the simulation, and positively by behavioural elements, which complements findings from previous work.We recommend the use of VR for simulations of confrontational behaviour, where a realistic emotional response is part of the intended experience. We also discuss incorporation of domain knowledge of human behaviours, and carefully crafted motion-captured sequences, to increase users’ sense of believability.

Keywords:virtual reality
Subjects:G Mathematical and Computer Sciences > G400 Computer Science
Divisions:College of Arts > Lincoln School of Design
College of Arts > School of Fine & Performing Arts > School of Fine & Performing Arts (Performing Arts)
College of Science > School of Computer Science
College of Social Science > School of Psychology
ID Code:43633
Deposited On:12 Jan 2021 10:34

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