Dickinson, Patrick, Jones, Arthur, Christian, Wayne , Westerside, Andrew, Mulloy, Franky, Gerling, Kathrin, Hicks, Kieran, Wilson, Liam and Parke, Adrian (2021) Experiencing Simulated Confrontations in Virtual Reality. In: CHI 2021, 8-13 May, Yokohama, Japan.
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CHI2021_7967_Final_Single_Column.pdf - Whole Document 7MB |
Item Type: | Conference or Workshop contribution (Paper) |
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Item Status: | Live Archive |
Abstract
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potential for use in training, where the recreation of uncomfortable feelings may help users to prepare for challenging real-life situations. In this paper we present a user study (n=68) in which participants experienced simulated confrontational behaviour performed by a virtual character either in immersive VR, or on a 2D display. Participants reported a higher elevation in anxiety in VR, which correlated positively with a perceived sense of physical space. Character believability was influenced negatively by visual elements of the simulation, and positively by behavioural elements, which complements findings from previous work.We recommend the use of VR for simulations of confrontational behaviour, where a realistic emotional response is part of the intended experience. We also discuss incorporation of domain knowledge of human behaviours, and carefully crafted motion-captured sequences, to increase users’ sense of believability.
Keywords: | virtual reality |
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Subjects: | G Mathematical and Computer Sciences > G400 Computer Science |
Divisions: | College of Arts > Lincoln School of Design College of Arts > School of Fine & Performing Arts > School of Fine & Performing Arts (Performing Arts) College of Science > School of Computer Science College of Social Science > School of Psychology |
ID Code: | 43633 |
Deposited On: | 12 Jan 2021 10:34 |
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