Elliott, Andrew (2017) Simulations and Simulacra: History in Video Games. Práticas da História Journal on Theory, Historiography and Uses of the Past, 2017 (5). pp. 11-41. ISSN 2183-590X
Full content URL: http://www.praticasdahistoria.pt/en/issues/pratica...
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02_PDH_05_Elliott.pdf - Whole Document 700kB |
Item Type: | Article |
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Item Status: | Live Archive |
Abstract
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests that the worldwide success of fantasy games like The Elder Scrolls V: Skyrim and World of Warcraft have brought about a renewed flurry of interest in formal Medieval Studies programmes at both undergraduate and postgraduate level. Yet, despite some excellent scholarship examining the so-called ‘edutainment’ debate which questions whether games can teach history, what has been overlooked is a more important question: if so, what kind of history would that be? This article uses the concept of simulation to question the ways in which games confront history, arguing first that history is itself a model, before arguing that what is often on offer in many video games is a kind of simulation which allows for historical thinking.
Keywords: | Medieval History, video games, History (General), British Film; British Cinema; Media Studies, historiography |
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Subjects: | V Historical and Philosophical studies > V900 Others in Historical and Philosophical studies P Mass Communications and Documentation > P300 Media studies P Mass Communications and Documentation > P900 Others in Mass Communications and Documentation |
Divisions: | College of Arts > Lincoln School of Film & Media > Lincoln School of Film & Media (Film) |
ID Code: | 33615 |
Deposited On: | 11 Oct 2018 12:07 |
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