Simulations and Simulacra: History in Video Games

Elliott, Andrew (2017) Simulations and Simulacra: History in Video Games. Práticas da História Journal on Theory, Historiography and Uses of the Past, 2017 (5). pp. 11-41. ISSN 2183-590X

Full content URL: http://www.praticasdahistoria.pt/en/issues/pratica...

Documents
Simulations and Simulacra: History in Video Games
[img]
[Download]
[img] PDF
02_PDH_05_Elliott.pdf - Whole Document

700kB
Item Type:Article
Item Status:Live Archive

Abstract

Historical video games are not only entertainment, but big business. Anecdotal evidence suggests that the worldwide success of fantasy games like The Elder Scrolls V: Skyrim and World of Warcraft have brought about a renewed flurry of interest in formal Medieval Studies programmes at both undergraduate and postgraduate level. Yet, despite some excellent scholarship examining the so-called ‘edutainment’ debate which questions whether games can teach history, what has been overlooked is a more important question: if so, what kind of history would that be? This article uses the concept of simulation to question the ways in which games confront history, arguing first that history is itself a model, before arguing that what is often on offer in many video games is a kind of simulation which allows for historical thinking.

Keywords:Medieval History, video games, History (General), British Film; British Cinema; Media Studies, historiography
Subjects:V Historical and Philosophical studies > V900 Others in Historical and Philosophical studies
P Mass Communications and Documentation > P300 Media studies
P Mass Communications and Documentation > P900 Others in Mass Communications and Documentation
Divisions:College of Arts > Lincoln School of Film & Media > Lincoln School of Film & Media (Film)
ID Code:33615
Deposited On:11 Oct 2018 12:07

Repository Staff Only: item control page