First-Person Walkers: understanding the Walker experience through four design themes

Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.

Full text not available from this repository.

Item Type:Conference or Workshop contribution (Keynote)
Item Status:Live Archive


The First-Person Walker genre is defined by minimal player interactions, a deliberate slow
pacing of the game play, and ambiguous goals. These distinct characteristics of FirstPerson
Walkers challenge how we may consider a digital game. As such, there is a gap in
understanding the design attributes that contribute to the unique game experiences afforded
by ‘Walkers’. We conduct a player experience study of four Walker games, Gone Home,
Dear Esther, Proteus, and The Stanley Parable. From our analysis we discuss four distinct
design themes specific to the Walker game experience: 1) player interaction, 2) temporal
space, 3) player focus, and 4) ambiguity. We consider how each of these themes can be
used to enhance the design of First-Person Walker player experiences.

Keywords:Game Design, Game Mechanics, First-person Walkers, Virtual Environments
Subjects:W Creative Arts and Design > W280 Interactive and Electronic Design
Divisions:College of Science > School of Computer Science
Related URLs:
ID Code:31543
Deposited On:04 Apr 2018 12:22

Repository Staff Only: item control page