A time-line approach for the generation of simulated settlements

Williams, Benjamin and Headleand, Christopher J. (2017) A time-line approach for the generation of simulated settlements. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

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Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive


In this paper we present a model for procedurally generating virtual settlements populated with roads, land parcels and buildings. Our model improves on existing research by considering historical influence on settlement growth. To do this, an interactive time-line is used, allowing for a designer to specify a number of architectural periods. These architectural periods are then used in the generation process, giving the designer a robust tool to interactively generate photo-realistic urban scenes. Our results show that a variety of settlement types and sizes can be generated. In addition, we demonstrate that road patterns within real-world settlements can be created using our system.

Keywords:procedural content generation, computer games, virtual worlds, JCCluster
Subjects:G Mathematical and Computer Sciences > G920 Others in Computing Sciences
G Mathematical and Computer Sciences > G400 Computer Science
Divisions:College of Science > School of Computer Science
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ID Code:30416
Deposited On:19 Jan 2018 14:51

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