An animation system for fracturing of rigid objects

Kucukyilmaz, Ayse and Ozguc, Bulent (2005) An animation system for fracturing of rigid objects. In: Yolum ., Güngör T., Gürgen F., Özturan C. (eds) Computer and Information Sciences - ISCIS 2005. ISCIS 2005. Lecture Notes in Computer Science, 3733 . ISSN 0302-9743

Full content URL: https://doi.org/10.1007/11569596_71

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Abstract

This paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected via a distance-preserving linear constraint. Lagrange multipliers are used to compute the forces exerted by those constraints, where these forces determine how and where the object will break. However, a problem with existing systems is that the initial body models exhibit well-defined uniformity, which makes the generated animations unrealistic. This work introduces a method for generating more realistic cracks without any performance loss. This method is easy to implement and applicable on different models.

Computer and Information Sciences - ISCIS 2005, 20th International Symposium, Istanbul, Turkey, October 26-28, 2005, Proceedings

Keywords:Computer simulation
Subjects:G Mathematical and Computer Sciences > G690 Software Engineering not elsewhere classified
Divisions:College of Science > School of Computer Science
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ID Code:29364
Deposited On:22 Feb 2018 11:45

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