The différance engine: videogames as deconstructive spacetime

Richards, Anthony (2008) The différance engine: videogames as deconstructive spacetime. In: Cyberculture and New Media. Rodopi, pp. 197-219. ISBN 9789042025189

Eprint 2850 Richards.pdf
Digitised for REF
CCNM_Richards_20080515.pdf - Whole Document

[img] PDF
Eprint 2850 Richards.pdf - Whole Document
Restricted to Repository staff only

Item Type:Book Section
Item Status:Live Archive


The purpose here is to intervene within some dominant strands of videogame scholarship and propose a more problematic relation to our object. The two dominant tendencies taken-up here represent what has come to be self-styled as a media studies 2.0 model, over and against a supposedly previously dominant (and retroactivated as outmoded) 1.0. Proposed in opposition to these somewhat sweeping positions will be a deconstructive model which, while disagreeing with these theoretical ‘algorithms’, would not believe itself to be leading a charge toward any notionally more thoroughgoingly circumnavigating 3.0 account. Specifically, while the 2.0 account proposes a “new” active first-person Performative framework versus an “old” third-person indicative Constative, we would recommend a reworked iterative-Performative as propounded in the works of Derrida and Butler.

Keywords:undecidable, first-person, performative, interpellation, différance, Derrida, Digitised
Subjects:P Mass Communications and Documentation > P300 Media studies
Divisions:College of Arts > Lincoln School of Film & Media > Lincoln School of Film & Media (Media)
ID Code:2850
Deposited On:09 Jul 2010 10:44

Repository Staff Only: item control page