Lucero, Andrés, Holopainen, Jussi, Ollila, Elina , Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.
Full content URL: http://delivery.acm.org/10.1145/2520000/2513530/p2...
Documents |
|
![]() |
PDF
28460 p221-lucero.pdf - Whole Document Restricted to Repository staff only 1MB |
Item Type: | Conference or Workshop contribution (Paper) |
---|---|
Item Status: | Live Archive |
Abstract
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previous theoretical work on pleasurable experiences, game experiences, emotions, elements of play, and reasons why people play. While the framework has been successfully employed in design-related activities, its potential as an evaluation tool has not yet been studied. In this paper, we apply the PLEX framework in the evaluation of two game prototypes that explored novel physical interactions between mobile devices using Near-Field Communication, by means of three separate studies. Our results suggest that the PLEX framework provides anchor points for evaluators to reflect during heuristic evaluations. More broadly, the framework categories can be used as a checklist to assess different attributes of playfulness of a product or service.
Keywords: | evaluation methods, heuristic evaluation, playfulness |
---|---|
Subjects: | G Mathematical and Computer Sciences > G440 Human-computer Interaction |
Divisions: | College of Science > School of Computer Science |
Related URLs: | |
ID Code: | 28460 |
Deposited On: | 04 Oct 2017 08:15 |
Repository Staff Only: item control page