Rank, Stephen, O'Coill, Carl, Boldyreff, Cornelia and Doughty, Mark (2004) Software, architecture, and participatory design. In: SIGSOFT 2004/FSE-12 Workshop on Interdisciplinary Software Engineering Research (WISER), 5 Nov 2004, Newport Beach, California, USA.
Full content URL: http://dx.doi.org/10.1145/1029997.1030007
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Item Type: | Conference or Workshop contribution (Paper) |
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Item Status: | Live Archive |
Abstract
Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on `design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of `participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different.
Additional Information: | Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on `design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of `participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different. |
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Keywords: | Distributed software engineering |
Subjects: | G Mathematical and Computer Sciences > G610 Software Design G Mathematical and Computer Sciences > G600 Software Engineering |
Divisions: | College of Science > School of Computer Science |
ID Code: | 28 |
Deposited On: | 10 Nov 2004 |
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