Ruffino, Paolo and Carbone, Marco Benoit
(2014)
Video game subcultures: playing at the periphery of mainstream culture [special issue of GAME Journal].
LUDICA.
ISBN UNSPECIFIED
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VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture | Edited issue of GAME journal | | ![[img]](http://eprints.lincoln.ac.uk/25991/1.hassmallThumbnailVersion/GAME_3_Subcultures_Journal_and_CriticalNotes.pdf) [Download] |
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Item Type: | Book or Monograph |
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Item Status: | Live Archive |
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Abstract
This issue of GAME Journal offers an overview and a series of case studies
on video games from the point of view of subcultural theory. There has
been little work in game studies from this perspective, which offers a
theoretical frame for the ever growing complexity of the audiences involved
with the medium of the video game. The study of subcultures on the other
hand has a long standing and complex tradition which culminates in what
has been recently defined as the “post-subcultural” theoretical scenario.
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