Video game subcultures: playing at the periphery of mainstream culture [special issue of GAME Journal]

Ruffino, Paolo and Carbone, Marco Benoit (2014) Video game subcultures: playing at the periphery of mainstream culture [special issue of GAME Journal]. LUDICA. ISBN UNSPECIFIED

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VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture
Edited issue of GAME journal
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Abstract

This issue of GAME Journal offers an overview and a series of case studies
on video games from the point of view of subcultural theory. There has
been little work in game studies from this perspective, which offers a
theoretical frame for the ever growing complexity of the audiences involved
with the medium of the video game. The study of subcultures on the other
hand has a long standing and complex tradition which culminates in what
has been recently defined as the “post-subcultural” theoretical scenario.

Keywords:game studies, Media Studies, Cultural studies
Subjects:P Mass Communications and Documentation > P300 Media studies
L Social studies > L610 Social and Cultural Anthropology
Divisions:College of Arts > Lincoln School of Film & Media > Lincoln School of Film & Media (Media)
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Relation typeTarget identifier
http://purl.org/dc/terms/hasParthttp://eprints.lincoln.ac.uk/25989/
ID Code:25991
Deposited On:15 Feb 2017 14:43

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