Sketching designs using the Five Design-Sheet methodology

Roberts, J. C., Headleand, C. and Ritsos, P. D. (2015) Sketching designs using the Five Design-Sheet methodology. Visualization and Computer Graphics, IEEE Transactions on, 22 (1). pp. 419-428. ISSN 1077-2626


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Sketching designs has been shown to be a useful way of planning and considering alternative solutions. The
use of lo-fidelity prototyping, especially paper-based sketching, can save time, money and converge to better
solutions more quickly. However, this design process is often viewed to be too informal. Consequently users
do not know how to manage their thoughts and ideas (to first think divergently, to then finally converge on a
suitable solution). We present the Five Design Sheet (FdS) methodology. The methodology enables users
to create information visualization interfaces through lo-fidelity methods. Users sketch and plan their
ideas, helping them express different possibilities, think through these ideas to consider their potential
effectiveness as solutions to the task (sheet 1); they create three principle designs (sheets 2,3 and 4); before
converging on a final realization design that can then be implemented (sheet 5). In this article, we present
(i) a review of the use of sketching as a planning method for visualization and the benefits of sketching,
(ii) a detailed description of the Five Design Sheet (FdS) methodology, and (iii) an evaluation of the FdS
using the System Usability Scale, along with a case-study of its use in industry and experience of its use
in teaching.

Keywords:Companies, Computer science, Data visualization, Planning, Prototypes, Visualization, Ideation, Lo-fidelity prototyping, Sketching for visualization, Usercentred design, NotOAChecked
Subjects:G Mathematical and Computer Sciences > G400 Computer Science
X Education > X990 Education not elsewhere classified
Divisions:College of Science > School of Computer Science
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ID Code:25880
Deposited On:23 Jan 2017 09:45

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