Guidelines for designing augmented reality games

Wetzel, Richard, McCall, Rod, Braun, Anne-Kathrin and Broll, Wolfgang (2008) Guidelines for designing augmented reality games. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 3 - 5 November 2008, Toronto, Ontario, Canada.

Full content URL: http://doi.acm.org/10.1145/1496984.1497013

Documents
Wetzel et al. - 2008 - Guidelines for designing augmented reality games.pdf
[img]
[Download]
[img]
Preview
PDF
Wetzel et al. - 2008 - Guidelines for designing augmented reality games.pdf - Whole Document

700kB
Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive

Abstract

The growing popularity of augmented reality (AR) games in both a research and more recently commercial context has led for a need to take a closer look at design related issues which impact on player experience. While issues relating to this area have been considered, to date most of the emphasis has been on the technology aspects. Furthermore it is almost always assumed that the augmented reality element in itself will provide a sufficient experience for the player. This has led to a need to evaluate what makes a successful augmented reality game. In this paper we present a set of design guidelines which are drawn from experiences of three mixed reality games. The guidelines provide specific guidance on relationships between real and virtual space, social interaction, use of AR technologies, maintaining consistent themes and implicitly address higher level aspects such as presence within a particular augmented reality place.

Keywords:augmented reality, augmented reality games, game design, game design guidelines
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
Related URLs:
ID Code:24599
Deposited On:24 Nov 2016 12:52

Repository Staff Only: item control page