Gielkens, Charley and Wetzel, Richard (2011) ARe mobile mixed reality games pervasive? In: 8th International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.
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Item Type: | Conference or Workshop contribution (Paper) |
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Item Status: | Live Archive |
Abstract
Smartphones have allowed Mixed Reality (MR) and Augmented Reality (AR) to become accessible to consumers, rather than staying academic exercises. Recently a survey of academic, pervasive, MR games has been made [8]. The study presented in this paper looks at mobile MR games available to consumers to see if they are pervasive and how this influences popularity judged by the amount of players. 56% of the games found are pervasive, but only 32% use AR and only 16% are pervasive AR games. No correlation exists between being pervasive or AR and the popularity of the game.
Keywords: | mixed reality, augmented reality, pervasive games |
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Subjects: | G Mathematical and Computer Sciences > G440 Human-computer Interaction |
Divisions: | College of Science > School of Computer Science |
Related URLs: | |
ID Code: | 24595 |
Deposited On: | 16 Mar 2017 13:02 |
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