Pavan, Andrea, Boyce, Matthew and Ghin, Filippo (2016) Action video games improve direction discrimination of parafoveal translational global motion but not reaction times. Perception, 45 (10). pp. 1193-1202. ISSN 0301-0066
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Item Type: | Article |
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Item Status: | Live Archive |
Abstract
Playing action video games enhances visual motion perception. However, there is psychophysical evidence that action video games do not improve motion sensitivity for translational global moving patterns presented in fovea. This study investigates global motion perception in action video game players and compares their performance to that of non-action video game players and non-video game players. Stimuli were random dot kinematograms presented in the parafovea. Observers discriminated the motion direction of a target random dot kinematogram presented in one of the four visual quadrants. Action video game players showed lower motion coherence thresholds than the other groups. However, when the task was performed at threshold, we did not find differences between groups in terms of distributions of reaction times. These results suggest that action video games improve visual motion sensitivity in the near periphery of the visual field, rather than speed response.
Additional Information: | PMID: 27495185 pii: 0301006616663215 |
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Keywords: | Global Translational Motion, Action video games, Parafoveal stimuli, NotOAChecked |
Subjects: | C Biological Sciences > C800 Psychology C Biological Sciences > C850 Cognitive Psychology C Biological Sciences > C830 Experimental Psychology |
Divisions: | College of Social Science > School of Psychology |
Related URLs: | |
ID Code: | 23731 |
Deposited On: | 17 Aug 2016 11:54 |
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