Tabletop prototyping of serious games for ‘soft skills’ training

Linehan, Conor, Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185.

Full content URL: http://dx.doi.org/10.1109/VS-GAMES.2009.9

Documents
Tabletop prototyping of serious games for ‘soft skills’ training
[img]
[Download]
[img]
Preview
PDF
published_PDF.pdf - Whole Document

601kB
Item Type:Article
Item Status:Live Archive

Abstract

Serious games offer a relatively low cost, highly
engaging alternative to traditional forms of soft skills
training. The current paper describes an approach taken to
designing a serious game for the training of soft skills. A
tabletop prototype of the game was created and evaluated
with a group of 24 participants. Initial findings suggest that the game successfully created an environment in which it was advantageous to engage in appropriate collaborative
decision making behaviors, as well as providing built-in
opportunities for a tutor to guide under-performing groups.

Keywords:Game design, serious games methodologies, education and learning, collaborative games, soft skills, bmjtype
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
G Mathematical and Computer Sciences > G920 Others in Computing Sciences
X Education > X990 Education not elsewhere classified
Divisions:College of Science > School of Computer Science
Related URLs:
ID Code:2270
Deposited On:04 Apr 2010 22:18

Repository Staff Only: item control page