Developing a serious game to evaluate and train group decision making skills

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.

Developing a serious game to evaluate and train group decision making skills
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The current paper describes the building of a serious game designed to teach group decision making skills to a unique audience; people who co-ordinate responses to real-world emergencies such as floods, fires, volcanoes and chemical spills. Eighteen participants were recruited and videotaped while playing a paper prototype of the game. Players’ actions within the game were analysed in terms of whether the challenges that are present in real world decision-making environments are also present in the game-world decision making environment. It appears that the defining characteristics of group decision making behaviour, especially the mistakes, are evident in groups that play our game. In addition, the round-based game structure allows a tutor the opportunity to deliver in-depth qualitative feedback without interrupting game play. Thus, the game design should prove to be a valid environment in which to train, practice and evaluate the decision making behaviour of groups and function as a valuable and engaging part of a group decision making skills training course.

Keywords:Serious games, serious games methodologies, game & simulation design, education and learning, management, emergency management, collaborative games, paper prototyping
Subjects:G Mathematical and Computer Sciences > G610 Software Design
G Mathematical and Computer Sciences > G440 Human-computer Interaction
X Education > X990 Education not elsewhere classified
G Mathematical and Computer Sciences > G450 Multi-media Computing Science
Divisions:College of Science > School of Computer Science
ID Code:2209
Deposited On:26 Feb 2010 10:30

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