Kirman, Ben and Rowland, Duncan
(2006)
Familiars: social gaming with PASION.
In: ACM Games Design and Technology Workshop and Conference (GDTW), 15 - 16 November 2006, Liverpool.
![[img]](http://eprints.lincoln.ac.uk/style/images/fileicons/application_pdf.png)  Preview |
|
PDF
FamiliarsGDTW2006Revised.pdf
202kB |
Item Type: | Conference or Workshop contribution (Paper) |
---|
Item Status: | Live Archive |
---|
Abstract
The PASION (Psychologically Augmented Social Interaction Over Networks) project is designed to research social presence technologies and their effect on individual and group behaviour within mediated collaborative environments. A mobile multiplayer social game called Familiars is being designed, where the success and rank of a player within the game is directly linked to the qualities of the player's in-game social network. By examining the structures of the game-wide social network generated through playing the game, the aim is to identify patterns in the interactions which can be used to direct further studies and build future versions of the game that will enhance the game experience, bringing more of the face-to-face social value to technologically mediated games and hence mediated collaborations in general.
Additional Information: | The PASION (Psychologically Augmented Social Interaction Over Networks) project is designed to research social presence technologies and their effect on individual and group behaviour within mediated collaborative environments. A mobile multiplayer social game called Familiars is being designed, where the success and rank of a player within the game is directly linked to the qualities of the player's in-game social network. By examining the structures of the game-wide social network generated through playing the game, the aim is to identify patterns in the interactions which can be used to direct further studies and build future versions of the game that will enhance the game experience, bringing more of the face-to-face social value to technologically mediated games and hence mediated collaborations in general. |
---|
Keywords: | social games, social presence |
---|
Subjects: | G Mathematical and Computer Sciences > G440 Human-computer Interaction |
---|
Divisions: | College of Science > School of Computer Science |
---|
ID Code: | 2176 |
---|
Deposited On: | 09 Feb 2010 17:46 |
---|
Repository Staff Only: item control page