Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games

Hicks, Kieran, Gerling, Kathrin, Kirman, Ben , Linehan, Conor and Dickinson, Patrick (2015) Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

HashtagDungeonChiPlay_camera-ready.pdf - Introduction

Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive


Recent years have seen the massive daily engagement of players with games that are integrated with online social networking sites, such as Facebook. However, few games have successfully created engaging experiences through integration with microblogging websites. In this paper, we explore the opportunities and challenges in using Twitter as a platform for playing games, through the case study of the game Hashtag Dungeon, a dungeon-crawling game that uses Twitter for collaborative creation of game content. Two studies were carried out. A quantitative user study with 32 participants demonstrated that players found the game engaging and rewarding. A follow-up qualitative study with 8 participants suggests that Twitter integration in this game is meaningful, but that there are concerns over the impact of the game on players’ Twitter profiles. Based on findings from both studies, we propose strategies for the design of Microblogging-based games, and discuss wider implications of social media integration in games.

Keywords:social games, game design, twitter
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
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ID Code:17843
Deposited On:10 Jul 2015 09:56

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