Synthetic character fidelity through non-verbal behaviour in computer games

Heslop, Philip, Shearer, John, Olivier, Patrick and De Boni, Marco (2006) Synthetic character fidelity through non-verbal behaviour in computer games. In: iDiG International Digital Games Conference, September 2006, Portalegre, Portugal.

Synthetic Character Fidelity through Non-Verbal Behaviour in Computer Games
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Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive


Artificial Intelligence in games has historically focused on providing a challenging opponent for a player and narrative development. Scope exists to increase the fidelity of synthetic characters throughout the game to create a more immersive game play experience. This requires both visual and behavioural fidelity, and while graphics are nearing photorealism, synthetic characters' behaviour is still unrealistic. Non-verbal behaviour of synthetic characters has to date received little attention and so the scope and participants of non-verbal behaviour requires identification. We review the range of spatial and task scenarios relevant in a game context, then identify categories of non-verbal behaviour and go on tot summarise their role in communication and propose their incorporation in the design of non-player characters. Finally we review how non-verbal behaviour of synthetic agents might increase immersion for a player and identify interaction techniques that might facilitate non-verbal communication with players and non-players characters alike.

Keywords:synthetic characters, Non-verbal communications, computer games
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
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ID Code:15433
Deposited On:12 Oct 2014 19:59

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