Non-verbal behaviour for believable synthetic agents

Shearer, John, Heslop, Philip, Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036

Non-verbal behaviour for believable synthetic agents
AISBJ 2(1)_shearer.pdf - Whole Document

Item Type:Article
Item Status:Live Archive


Realism for synthetic characters, both in computer games and conversational agentmediated applications, requires both visual and behavioural fidelity. One significantarea of synthetic character behaviour, that has to date received little attention, is nonverbalbehaviour. In identifying the scope and participants of non-verbal behaviourin computer games we first review the range of spatial and task scenarios that arerelevant. We then select the principal categories of non-verbal behaviour: proxemics,gaze, gesture, self-adaptors and passive communication – summarising their role incommunication and propose their incorporation in the design of non-player characters.In conclusion we review the question of how to capture the non-verbal behaviourof players or provide them with interaction techniques that might facilitate non-verbalcommunication with players and non-player characters alike.

Keywords:Non-verbal communications, Synthetic agents, video games
Subjects:W Creative Arts and Design > W900 Others in Creative Arts and Design
G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:15377
Deposited On:10 Oct 2014 10:43

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