Exergame design for elderly users: the case study of SilverBalance

Gerling, Kathrin, Schild, Jonas and Masuch, Maic (2010) Exergame design for elderly users: the case study of SilverBalance. In: 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010, 17-19 November 2010, Taipei, Taiwan.

Full content URL: http://dx.doi.org/10.1145/1971630.1971650

Exergame design for elderly users: the case study of SilverBalance
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Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive


In this paper, we discuss chances and challenges of game design for an elderly audience with a focus on the development of safe and usable exertion games for frail senior citizens. Based on an analysis of theoretical constraints, we conducted a case study which implements different balance tasks for elderly players featuring the Nintendo Wii Balance Board which encourages users to actively engage in game play. Furthermore, we tested the feasibility of the board as input device for our case study SilverBalance. Our results indicate that age-related impairments influence the use of video games among frail elderly in many respects, hence their needs have to be considered during the design process. In this context, our paper provides a foundation for future research regarding digital games for the elderly. © 2010 ACM.

Keywords:Assistive technology, elderly, exergaming, Game design, Game interfaces, usability, Accident prevention, Computer software, Design, Interactive computer graphics, Research, Ubiquitous computing, Human computer interaction
Subjects:G Mathematical and Computer Sciences > G400 Computer Science
Divisions:College of Science > School of Computer Science
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ID Code:13649
Deposited On:28 Mar 2014 11:13

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