Gerling, Kathrin
(2011)
Human factors in entertainment computing: designing for diversity.
In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.
Full content URL: http://dx.doi.org/10.1145/2159365.2159400
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Item Type: | Conference or Workshop contribution (Paper) |
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Item Status: | Live Archive |
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Abstract
Although several casual gaming systems have been developed during the past years, little research examining the impact of human factors on the design and use of digital games has been carried out, and commercially available games are only partially suitable for audiences with special needs. The research project described within this paper aims to analyze and explore design guidelines for diverse audiences and results of focus group gaming sessions to develop a research toolbox allowing for the easy creation of adaptable and accessible game scenarios. Thereby, a controllable environment for the detailed evaluation of the interrelations between human factors and entertainment systems is provided. Results obtained by further testing will be integrated in the toolbox, and may foster the development of accessible games, thus opening up new opportunities for diverse audiences and allowing them to further engage in digital games. Copyright 2011 ACM.
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