Designing and evaluating digital games for frail elderly persons

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Full content URL: http://dx.doi.org/10.1145/2071423.2071501

Documents
Designing and evaluating digital games for frail elderly persons
[img]
[Download]
[img]
Preview
PDF
__ddat02_staffhome_jpartridge_a62-gerling.pdf - Whole Document

538kB
Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive

Abstract

Game research increasingly addresses human factors of gaming. Though more and more seniors become players, game design for frail elderly has rarely been explored. This paper addresses game design for senior citizens experiencing age-related changes, especially cognitive and physical limitations. We introduce and evaluate the case study SilverPromenade, which is specifically aimed at providing institutionalized frail elderly with a new leisure activity. SilverPromenade allows players to go on virtual walks while accounting for special needs regarding game complexity, and simplistic interaction paradigms are provided using Nintendo's Wii Remote and the Balance Board for game control. Evaluation results suggest that despite age-related impairments, the game was generally accessible to elderly persons. Yet, differences between inexperienced and experienced players were observed which suggest that interaction problems may be reduced by engaging with games over a longer time. Findings also indicate that the engagement of elderly players transcends into their everyday life, and their social interaction increases among one another. Most importantly, the evaluation showed that games were perceived as enjoyable leisure activity, supporting the approach of applying digital games to raise the quality of life among frail elderly by fostering activity. Copyright 2011 ACM.

Keywords:Accessibility, Evaluation, Frail elderly, Game design, Game usability, Interface design, Player experience, Computer software, Design, Interactive computer graphics, Ubiquitous computing, Quality control
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
Related URLs:
ID Code:13645
Deposited On:28 Mar 2014 11:38

Repository Staff Only: item control page