Fuchslocher, Alberto, Gerling, Kathrin, Masuch, Maic et al and Kramer, Nicole
(2011)
Evaluating social games for kids and teenagers diagnosed with cancer.
In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.
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Item Type: | Conference or Workshop contribution (Presentation) |
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Item Status: | Live Archive |
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Abstract
Serious games for health are interactive games with a focus on health care, physical and mental fitness. As it is assumed that social support can also indirectly influence patient's health condition, multiplayer online health games present an innovative approach of improving the player's health condition. In this paper we present the health game prototype "Adventures in Sophoria" developed at the University of Duisburg-Essen with the goal of facilitating the intercommunication of teenagers during cancer treatment. Two versions of the game were implemented, one explicitly referring to cancer and an implicit version with no cancer content. In a between-subjects experimental study with a clinical sample, both versions were compared. Additionally, parents and nursing staff were interviewed in order to evaluate the demand regarding health games. Results suggest that the implicit game version yielded higher enjoyment and acceptance compared to the explicit version. © 2011 IEEE.
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