Requirements of non-verbal communication in believable synthetic agents

Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

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Item Type:Conference or Workshop contribution (Paper)
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Realism for synthetic characters, both in computer games and conversational agent mediated applications, requires both visual and behavioural fidelity. One significant area of synthetic character behaviour, that has to date received little attention, is non-verbal communication. In identifying the scope and participants of non-verbal communication in computer games we first review the range of spatial and task scenarios that are relevant. We then select four principal categories of non-verbal behaviour: gesture; gaze; proxemics; self-adaptors; and both summarise their role in communication and propose their incorporation in the design of non-player characters. In conclusion we review the question of how to capture the non-verbal behaviour of players or provide them with interaction techniques that might facilitate non-verbal communication with players and non-player characters alike.

Keywords:Computer game, Conversational agents, Interaction techniques, Non-player character, Non-verbal communications, Synthetic agents, Synthetic character, Biological systems, Computer software, Human computer interaction, Speech, Communication
Subjects:G Mathematical and Computer Sciences > G400 Computer Science
G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
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ID Code:13581
Deposited On:19 Mar 2014 16:03

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