Oxspring, Sean, Kirman, Ben and Szymanezyk, Oliver
(2013)
Attack on the clones: managing player perceptions of visual variety and believability in video game crowds.
Lecture Notes in Computer Science 8253, 8253
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pp. 356-367.
ISSN 0302-9743
Full content URL: http://link.springer.com/chapter/10.1007/978-3-319...
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Item Type: | Article |
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Item Status: | Live Archive |
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Abstract
Crowds of non-player characters are increasingly common in contemporary video games. It is often the case that individual models are re-used, lowering visual variety in the crowd and potentially affecting realism and believability. This paper explores a number of approaches to increase visual diversity in large game crowds, and discusses a procedural solution for generating diverse non-player character models. This is evaluated using mixed methods, including a “clone spotting” activity and measurement of impact on computational overheads, in order to present a multi-faceted and adjustable solution to increase believability and variety in video game crowds.
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