BOLLOCKS!! Designing pervasive games that play with the social rules of built environments

Linehan, Conor, Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137.

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We propose that pervasive games designed with mechanics that are specifically in
opposition with, or disruptive of, social rules of the environment in which they are played, have
unique potential to provide interesting, provocative experiences for players. We explore this
concept through the design and evaluation of an experimental game prototype, Shhh!, inspired
by the juvenile game Bollocks, and implemented on Android mobile devices, which challenges
players to make loud noises in libraries. Six participants played the game before engaging in
semi-structured interviews, explored through inductive thematic analysis. Results suggest that
the game provoked in players a heightened awareness of social rules, as well as a complex
social dilemma of whether or not to act. We conclude by presenting a model for designing
games that play with the social, as well as physical, rules of the environments in which they are

Additional Information:Advances in Computer Entertainment Lecture Notes in Computer Science Volume 8253 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings
Keywords:pervasive, mixed reality, Games computing, Social Games, theory, critical games, social environment, mischief, playful misconduct
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:12558
Deposited On:18 Nov 2013 16:16

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