Bell, Marek, Chalmers, Matthew, Barkhuus, Louise, Hall, Malcolm, Sherwood, Scott, Tennent, Paul, Brown, Barry, Rowland, Duncan, Benford, Steve, Capra, Mauricio and Hampshire, Alastair (2006) Interweaving mobile games with everyday life. In: Proceedings of Conference on Human Factors in Computing Systems, Montreal, Canada April 22-27 2006. SIGCHI, 1 . The Association for Computing Machinery, New York, USA, pp. 417-426. ISBN 1595931783
Full content URL: http://doi.acm.org/10.1145/1124772.1124835
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Item Type: | Book Section |
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Item Status: | Live Archive |
Abstract
We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a long--term, wide--area game, being played over a week between three different cities during an initial user study. The study, drawing on participant diaries and interviews, supported by observation and analysis of system logs, reveals players' reactions to the game. We see the different ways in which they embedded play into the patterns of their daily lives, augmenting existing practices and creating new ones, and observe the impact of varying location on both the ease and feel of play. We identify potential design extensions to Feeding Yoshi and conclude that seamful design provides a route to creating engaging experiences that are well adapted to their underlying technologies
Additional Information: | We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a long--term, wide--area game, being played over a week between three different cities during an initial user study. The study, drawing on participant diaries and interviews, supported by observation and analysis of system logs, reveals players' reactions to the game. We see the different ways in which they embedded play into the patterns of their daily lives, augmenting existing practices and creating new ones, and observe the impact of varying location on both the ease and feel of play. We identify potential design extensions to Feeding Yoshi and conclude that seamful design provides a route to creating engaging experiences that are well adapted to their underlying technologies |
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Keywords: | Games computing |
Subjects: | G Mathematical and Computer Sciences > G400 Computer Science |
Divisions: | College of Science > School of Computer Science |
ID Code: | 1212 |
Deposited On: | 21 Sep 2007 |
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