Items where Subject is "W Creative Arts and Design > W280 Interactive and Electronic Design"

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3D visualisation 8-bit 8-bit aesthetic Art Auteur theory Auto-Documentary Barbican Best Flame War Ever Blended Learning Bmjholiday Bruno Martelli C-level C64 Childhood Studies Children Chiptunes Cockfight Arena Collaborative learning Collaborative working Communications Computer Games Computer Games Design Computer games Computers Continuity of action Continuity of space Continuity of time Convergence media Culture DIY technology Darkgame Deathstar Democratization. Digital Art Digital technology Documentary Documentary film Eddo Stern Electronic computers. Computer science Encounter Faith Fan Art Fan-art Film Film Grammar Film Language Film Practice Film Studies Film Theory Film studies Film theory Game Studies Gameboy Gibson/Martelli Goldstation Haptic Haptics Identification in film Identification in videogames Infrastructure Interactive Interactive Narratives Interactive arts Intervention Kinect LSDJ Landlord Vigilante Machinima Man Woman Dragon Media Messenger Mise-en-scene Mobile Devices Mobile devices Mobile phone Mod Modding Montage Multimodality theory Nanoloop Narration Narrative Networked devices New Media OpenNI Participation Culture Participatory Culture Performance Pitch Roll Yaw Processing QQmore Real-time video Romance Vietnam Ruth Gibson Sonic subcultures Summerbranch Swanquake Tekken Torture Tournament Topology User Participation Vermilion Lake Video art Videogame Art Videogame Design Videogame music Videogames Videogames and Art Videogames design Viewpoint Viewpoint in videogames Virtual Environment Design Virtual Environments Visitor Visual Art Waco Resurrection Watch Me Move Wearable technology Web 2.0 Wii Wiimote Wiimotes Wizard Takes All accessibility affordance appropriation archiving movement art art games artwork biennale blended learning bmjcheck bmjtype camera phone children's culture children's games children's play children's play cultures childrens' games choreography choreotopology cinema clapping games cloud computing collaboration computer game computer game design computer games contemporary art convergence creative haptics dance democratisation democratization digital digital art digital media digital vernacular documentary drama détournement embodied movement embodiment ethnographic research exhbition exhibition experimentation filmmaking folklore research folklore studies gesture hacking hacking choreography haptic haptic vision haptics igloo indie games interactive interactive design international collaboration interpretation interview live coding looping machinima markerless markerless motion capture mobile mobile devices mobile media mobile phone mobile phones mod modding motion capture motion tracking movement movement analysis movement archiving movement notation movement research museums music musical performance musicianship new media online collaboration online learning participation participation culture participative and interactive art participatory design patch perfomance performance performing arts photography playground playground cultures playground games remixing research research methods reworking smart device smart media sports subversion tactile exhibition transduction ubiquitous user experience user testing user-generated content video videogame videogame artist videogame design videogame hardware videogames vidoegames and art virtual environments visual art visual research visualisation warhol
Number of items at this level: 372.

3D visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

8-bit

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

8-bit aesthetic

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Shepley, Alec (2014) A place of impossibility. [Show/Exhibition]

Auteur theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Auto-Documentary

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

Barbican

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Best Flame War Ever

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Blended Learning

Vickers, Richard and Cooper, Graham and Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED (In Press)

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]

Bmjholiday

Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271

Bruno Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

C-level

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

C64

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Childhood Studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Children

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Chiptunes

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Cockfight Arena

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Collaborative learning

Vickers, Richard and Cooper, Graham and Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED (In Press)

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]

Collaborative working

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]

Communications

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography . ISSN UNSPECIFIED

Computer Games

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Computer Games Design

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Computers

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography . ISSN UNSPECIFIED

Continuity of action

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of space

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of time

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Convergence media

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

Culture

Shepley, Alec (2014) A place of impossibility. [Show/Exhibition]

DIY technology

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.

Darkgame

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Deathstar

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Democratization.

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

Digital Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Digital technology

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]

Documentary

Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Documentary film

Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271

Eddo Stern

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Electronic computers. Computer science

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography . ISSN UNSPECIFIED

Encounter

Shepley, Alec (2014) A place of impossibility. [Show/Exhibition]

Faith

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Fan Art

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Fan-art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Film

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Grammar

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Language

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Practice

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film studies

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Film theory

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Game Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Gameboy

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Gibson/Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Goldstation

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Haptic

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

Haptics

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

Identification in film

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Identification in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Infrastructure

Shepley, Alec (2014) A place of impossibility. [Show/Exhibition]

Interactive

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Interactive Narratives

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Interactive arts

Vickers, Richard and Field, James (2012) 24-hours.in. [Show/Exhibition]

Intervention

Shepley, Alec (2014) A place of impossibility. [Show/Exhibition]

Kinect

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

LSDJ

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Landlord Vigilante

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Machinima

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Man Woman Dragon

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Media

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]

Messenger

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mise-en-scene

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Mobile Devices

Vickers, Richard and Field, James (2012) 24-hours.in. [Show/Exhibition]

Vickers, Richard and Field, James (2012) 24-hours.in. [Show/Exhibition]

Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.

Mobile devices

Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271

Vickers, Richard and Field, James (2012) 24-hours.in. [Show/Exhibition]

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Mobile phone

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Mod

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Modding

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Montage

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Multimodality theory

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Nanoloop

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Narration

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Narrative

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Networked devices

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

New Media

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography . ISSN UNSPECIFIED

OpenNI

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Participation Culture

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

Participatory Culture

Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271

Performance

Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391

Pitch Roll Yaw

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Processing

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

QQmore

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Real-time video

Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391

Romance Vietnam

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Ruth Gibson

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Sonic subcultures

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Summerbranch

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Swanquake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Tekken Torture Tournament

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Topology

Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391

User Participation

Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.

Vermilion Lake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Video art

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Videogame Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogame Design

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Videogame music

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogames

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogames and Art

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Videogames design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Viewpoint

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Viewpoint in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Virtual Environment Design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Virtual Environments

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Visitor

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Visual Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Waco Resurrection

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Watch Me Move

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Wearable technology

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.

Web 2.0

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Wii

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wiimote

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Wiimotes

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wizard Takes All

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

accessibility

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project] (Unpublished)

affordance

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

appropriation

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

archiving movement

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. University of Chicago Press, Chicago USA. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

art games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

artwork

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

biennale

Vickers, Richard (2008) 15x15. [Show/Exhibition]

blended learning

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]

bmjcheck

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

bmjtype

Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT. (Unpublished)

Vickers, Richard and Cooper, Graham and Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED (In Press)

camera phone

Vickers, Richard (2006) Photography as new media: From the camera obscura to the camera phone. In: 4th International Symposium of Interactive Media Design, April 2006, Yeditepe University, Istanbul, Turkey.

Vickers, Richard (2012) UX as a critical success factor for participatory projects: enhancing the user experience to encourage participation. In: EADiM Academic Network Conference, 22-23 Nov 2012, University of Graz, Graz, Austria.

children's culture

Mitchell, Grethe (2011) The game catcher. AHRC.

children's games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

children's play

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

children's play cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

childrens' games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

choreography

Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391

choreotopology

Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391

cinema

Vickers, Richard and Field, James (2012) www.24-hours.in. [Show/Exhibition]

clapping games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

cloud computing

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]

collaboration

Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.

computer game

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer game design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer games

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. University of Chicago Press, Chicago USA. ISBN 184150419X, 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

contemporary art

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

Onol, Isil (2006) Tactual explorations. [Show/Exhibition]

convergence

Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.

creative haptics

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

dance

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

democratisation

Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.

Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.

Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

democratization

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

digital

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

digital art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. University of Chicago Press, Chicago USA. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

digital media

Vickers, Richard (2005) What is the role of new media talent in digital media? In: Milia @ MiPTV Conference , April 2005, Cannes, France.

digital vernacular

Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.

documentary

Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.

Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.

Vickers, Richard and Field, James (2012) 24-hours.in. [Show/Exhibition]

Vickers, Richard and Field, James (2012) www.24-hours.in. [Show/Exhibition]

drama

Mitchell, Grethe (2011) The game catcher. AHRC.

détournement

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

embodied movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

embodiment

Mitchell, Grethe (2011) The game catcher. AHRC.

ethnographic research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

exhbition

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

exhibition

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

experimentation

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

filmmaking

Vickers, Richard and Dore, Oliver and Brant, Greg (2006) New media: a new paradigm for film production & distribution [filmmaking with mobile phones workshop]. In: Amsterdam Film eXperience [festival], 6-8 Oct 2006, Ketelhuis, Amsterdam.

folklore research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

folklore studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

gesture

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

hacking

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.

hacking choreography

Sicchio, Kate and McLean, Alex (2013) Sound choreography: body code. [Performance]

haptic

Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT. (Unpublished)

haptic vision

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

haptics

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project] (Unpublished)

Onol, Isil (2006) Tactual explorations. [Show/Exhibition]

igloo

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

indie games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

interactive

Vickers, Richard and Field, James (2012) www.24-hours.in. [Show/Exhibition]

interactive design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

international collaboration

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]

interpretation

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

interview

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

live coding

Sicchio, Kate and McLean, Alex (2013) Sound choreography: body code. [Performance]

looping

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

machinima

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

markerless

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

markerless motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

mobile

Vickers, Richard (2006) 15x15 [live presentation]. In: (re)Actor: The First International Conference on Digital Live Art, HCI 2006 Engage, 11-16 Sept 2006, Queen Mary, University of London.

mobile devices

Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.

mobile media

Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.

mobile phone

Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.

Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.

mobile phones

Vickers, Richard and Dore, Oliver and Brant, Greg (2006) New media: a new paradigm for film production & distribution [filmmaking with mobile phones workshop]. In: Amsterdam Film eXperience [festival], 6-8 Oct 2006, Ketelhuis, Amsterdam.

mod

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

modding

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

motion capture

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motion tracking

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement analysis

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement archiving

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement notation

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

movement research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

museums

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT. (Unpublished)

music

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

musical performance

Mitchell, Grethe (2011) The game catcher. AHRC.

musicianship

Mitchell, Grethe (2011) The game catcher. AHRC.

new media

Vickers, Richard (2006) Photography as new media: From the camera obscura to the camera phone. In: 4th International Symposium of Interactive Media Design, April 2006, Yeditepe University, Istanbul, Turkey.

Vickers, Richard (2005) What is the role of new media talent in digital media? In: Milia @ MiPTV Conference , April 2005, Cannes, France.

online collaboration

Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

online learning

Vickers, Richard and Cooper, Graham and Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED (In Press)

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]

Vickers, Richard and Field, James and Cooper, Graham and Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]

participation

Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.

Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

participation culture

Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.

participative and interactive art

Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.

Vickers, Richard and Field, James (2012) 24-hours.in. [Show/Exhibition]

Vickers, Richard and Field, James (2012) 24-hours.in. [Show/Exhibition]

Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.

participatory design

Vickers, Richard (2012) UX as a critical success factor for participatory projects: enhancing the user experience to encourage participation. In: EADiM Academic Network Conference, 22-23 Nov 2012, University of Graz, Graz, Austria.

patch

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

perfomance

Mitchell, Grethe (2011) The game catcher. AHRC.

performance

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.

performing arts

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

photography

Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.

Vickers, Richard (2006) Photography as new media: From the camera obscura to the camera phone. In: 4th International Symposium of Interactive Media Design, April 2006, Yeditepe University, Istanbul, Turkey.

playground

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

remixing

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

research

Mitchell, Grethe (2011) The game catcher. AHRC.

research methods

Mitchell, Grethe (2011) The game catcher. AHRC.

reworking

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

smart device

Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.

smart media

Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.

sports

Mitchell, Grethe (2011) The game catcher. AHRC.

subversion

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

tactile exhibition

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

Onol, Isil (2006) Tactual explorations. [Show/Exhibition]

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

transduction

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

ubiquitous

Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.

user experience

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project] (Unpublished)

Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT. (Unpublished)

Vickers, Richard (2012) UX as a critical success factor for participatory projects: enhancing the user experience to encourage participation. In: EADiM Academic Network Conference, 22-23 Nov 2012, University of Graz, Graz, Austria.

user testing

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project] (Unpublished)

Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT. (Unpublished)

user-generated content

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

video

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

videogame

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame artist

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

videogame design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame hardware

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

videogames

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. University of Chicago Press, Chicago USA. ISBN 184150419X, 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

vidoegames and art

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

virtual environments

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

visual art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. University of Chicago Press, Chicago USA. ISBN 184150419X, 9781841504193

visual research

Mitchell, Grethe (2011) The game catcher. AHRC.

visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

warhol

Vickers, Richard (2006) 15x15 [live presentation]. In: (re)Actor: The First International Conference on Digital Live Art, HCI 2006 Engage, 11-16 Sept 2006, Queen Mary, University of London.

This list was generated on Wed Sep 17 14:29:40 2014 BST.