Items where Subject is "W280 Interactive and Electronic Design"

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3D visualisation 8-bit 8-bit aesthetic ARG Academic Book of the Future Accreditation Affect Art Art Gallery Art and technology Art installation Audio-visual Processing Audio-visuals Auteur theory Auto-Documentary Barbican Best Flame War Ever Blended Learning Bmjholiday Bruno Martelli C-level C64 Childhood Studies Children Chiptunes Cockfight Arena Collaborative learning Collaborative working Communications Computer Games Computer Games Design Computer games Computers Conceptions Continuity of action Continuity of space Continuity of time Convergence media Critical Making Culture DIY technology Darkgame Deathstar Democratization. Design Processes Digital Digital Art Digital Pedagogy Digital technology Documentary Documentary film E-waste Eddo Stern Electronic computers. Computer science Embodiment Emerging Media Encounter Ergonomic Design Experience-centered design Faith Fan Art Fan-art Film Film Grammar Film Language Film Practice Film Studies Film Theory Film studies Film theory First-person Walkers Gabriel Tarde Game Design Game Mechanics Game Studies Gameboy Gibson/Martelli Goldstation Graphic design Haptic Haptics Human Centric Lighting Identification in film Identification in videogames Infrastructure Interaction Interactive Interactive Narratives Interactive arts Interdisciplinary Studies Intervention JCNotOpen Kinect LEAP Motion LSDJ Landlord Vigilante Licensing Machinima Maker Culture Man Woman Dragon Media Media Ecology Media Education Media Entanglement Media Lab Media Praxis Media Studies Mediation Messenger Mise-en-scene Mobile Devices Mobile devices Mobile phone Mod Modding Montage Motion Pictures Multimedia Multimodality theory Museum Development North West Museums Nanoloop Narration Narrative Networked devices New Media New Media Art New Product Development Obsolescence Old Age OnCreate Online learning OpenNI Participation Culture Participatory Culture Participatory performance Partnerships Pedagogy Performance Peter Scott Gallery Pitch Roll Yaw Political Activism Processing QQmore Real-time video Reality Romance Vietnam Ruth Gibson Social Contagion Theory Sonic subcultures Summerbranch Surveillance Swanquake Tekken Torture Tournament Topology Twitter User Participation Vermilion Lake Video art Video projection Videogame Art Videogame Design Videogame music Videogames Videogames and Art Videogames design Viewpoint Viewpoint in videogames Virality Virtual Environment Design Virtual Environments Virtual Reality Virtual Teamwork Visitor Visual Art Waco Resurrection Watch Me Move Wearable technology Web 2.0 Web analysis Wii Wiimote Wiimotes Wizard Takes All accessibility adult play affect affordance air ambient play appropriation archiving movement art art games arts and technology artwork audio auditive play augmented aviation backprojection biennale blended learning bmjcheck bmjconvert bmjtype breaching experiment camera phone children's culture children's games children's play children's play cultures childrens' games choreography choreotopology cinema clapping games cloud computing co_LAB collaboration collaborative learning composition computer game computer game design computer games conference games contemporary art convergence creative haptics dance democratisation democratization design design research design studies digital digital art digital graphic design digital media digital vernacular documentary domestic lighting system drama détournement eLearning electromagnetic embodied movement embodiment ethnographic research exhbition exhibition experimentation eye film filmmaking folklore research folklore studies game design gameplay games gamification gesture hacking hacking choreography haptic haptic vision haptics heritage hack human human computer interactions ideas igloo indie games industry-student partnerships interactive interactive art interactive design interdisciplinary workshop international collaboration interpretation interview larp live coding looping machinima making markerless markerless motion capture mobile mobile devices mobile media mobile phone mobile phones mod modding motion capture motion graphics motion tracking movement movement analysis movement archiving movement notation movement research museums music musical performance musicianship narrative new media online collaboration online learning participation participation culture participative and interactive art participatory design patch perfomance performance performing arts pervasive photography playful furniture playground playground cultures playground games projection geometry projection mapping remixing research research methods reworking smart device smart media social assemblage sound art sports student engagement student partnerships subversion surveillance tactile exhibition texture transduction transmedia transnational higher education ubiquitous user experience user testing user-generated content video videogame videogame artist videogame design videogame hardware videogames vidoegames and art virtual environments visual art visual research visualisation warhol
Number of items at this level: 508.

3D visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

8-bit

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

8-bit aesthetic

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

ARG

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

Academic Book of the Future

Holmes, Jon, Field, James, Cooper, Graham and Thayne, Martyn (2017) The academic book of the future [project film]. [Video]

Accreditation

Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.

Affect

Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565

Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Shepley, Alec (2014) A place of impossibility. [Event, Show or Exhibition]

Art Gallery

Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.

Art and technology

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Art installation

Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Audio-visual Processing

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Audio-visuals

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Auteur theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Auto-Documentary

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

Barbican

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Best Flame War Ever

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Blended Learning

Vickers, Richard, Cooper, Graham, Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]

Bmjholiday

Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271

Bruno Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

C-level

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

C64

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Childhood Studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Children

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Chiptunes

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Cockfight Arena

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Collaborative learning

Cooper, Graham, Thayne, Martyn and Field, James (2015) Pedagogic practices that promote partnerships: a case study of co_LAB. In: Symposium on: Embedding Partnership in Teaching & Learning, 2 June 2015, University of Lincoln.

Thayne, Martyn (2017) OnCreate and digital pedagogy: creative processes in online collaboration. In: LALT Showcase: Education in a Digital Age, 7 Nov 2017, Engine Shed.

Vickers, Richard, Cooper, Graham, Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn, McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]

Collaborative working

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]

Communications

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography .

Computer Games

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Computer Games Design

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Computers

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography .

Conceptions

McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).

Continuity of action

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of space

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of time

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Convergence media

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

Critical Making

Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565

Culture

Shepley, Alec (2014) A place of impossibility. [Event, Show or Exhibition]

DIY technology

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.

Darkgame

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Deathstar

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Democratization.

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

Design Processes

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

Digital

Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Digital Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Digital Pedagogy

Thayne, Martyn (2017) OnCreate and digital pedagogy: creative processes in online collaboration. In: LALT Showcase: Education in a Digital Age, 7 Nov 2017, Engine Shed.

Digital technology

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]

Documentary

Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Documentary film

Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271

E-waste

Ploeger, Daniel, Chan, Janet, Aitku, Jelili, Williams, Christopher, Cheang, Shu Lea, Maycroft, Neil, Papadimitriou, Irini and Olubanjo, Kehinde (2015) Bodies of planned obsolescence: digital performance and the global politics of electronic waste. [Event, Show or Exhibition]

Eddo Stern

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Electronic computers. Computer science

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography .

Embodiment

Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565

Emerging Media

Thayne, Martyn (2022) Engaging Students and Industry in the Future of Emerging Media Education. In: RAISE Conference 2022, 7th - 8th September 2022, University of Lincoln.

Encounter

Shepley, Alec (2014) A place of impossibility. [Event, Show or Exhibition]

Ergonomic Design

Di Nicolantonio, Massimo, Rossi, Emilio, Deli, Aldo and Marano, Antonio (2020) The Human Centric Lighting Approach for the Design of Age-Friendly Products. Theoretical Issues in Ergonomics Science . ISSN 1463-922X

Experience-centered design

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

Faith

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Fan Art

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Fan-art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Film

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Grammar

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Language

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Practice

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film studies

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Film theory

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

First-person Walkers

Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.

Gabriel Tarde

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

Game Design

Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.

Game Mechanics

Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.

Game Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Gameboy

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Gibson/Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Goldstation

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Graphic design

Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]

Haptic

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

Haptics

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

Human Centric Lighting

Di Nicolantonio, Massimo, Rossi, Emilio, Deli, Aldo and Marano, Antonio (2020) The Human Centric Lighting Approach for the Design of Age-Friendly Products. Theoretical Issues in Ergonomics Science . ISSN 1463-922X

Identification in film

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Identification in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Infrastructure

Shepley, Alec (2014) A place of impossibility. [Event, Show or Exhibition]

Interaction

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Interactive

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Interactive Narratives

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Interactive arts

Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]

Interdisciplinary Studies

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Intervention

Shepley, Alec (2014) A place of impossibility. [Event, Show or Exhibition]

JCNotOpen

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

Kinect

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

LEAP Motion

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

LSDJ

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Landlord Vigilante

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Licensing

Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.

Machinima

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Maker Culture

Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565

Man Woman Dragon

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Media

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]

Media Ecology

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

Media Education

Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565

Media Entanglement

Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565

Media Lab

Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565

Media Praxis

Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565

Media Studies

Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565

Mediation

Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565

Messenger

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mise-en-scene

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Mobile Devices

Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]

Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]

Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.

Mobile devices

Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271

Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Mobile phone

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Mod

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Modding

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Montage

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Motion Pictures

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Multimedia

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Multimodality theory

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Museum Development North West

Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.

Museums

Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.

Nanoloop

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Narration

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Narrative

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Networked devices

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

New Media

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography .

New Media Art

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

New Product Development

Di Nicolantonio, Massimo, Rossi, Emilio, Deli, Aldo and Marano, Antonio (2020) The Human Centric Lighting Approach for the Design of Age-Friendly Products. Theoretical Issues in Ergonomics Science . ISSN 1463-922X

Obsolescence

Ploeger, Daniel, Chan, Janet, Aitku, Jelili, Williams, Christopher, Cheang, Shu Lea, Maycroft, Neil, Papadimitriou, Irini and Olubanjo, Kehinde (2015) Bodies of planned obsolescence: digital performance and the global politics of electronic waste. [Event, Show or Exhibition]

Old Age

Di Nicolantonio, Massimo, Rossi, Emilio, Deli, Aldo and Marano, Antonio (2020) The Human Centric Lighting Approach for the Design of Age-Friendly Products. Theoretical Issues in Ergonomics Science . ISSN 1463-922X

OnCreate

Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.

Online learning

Thayne, Martyn (2022) Engaging Students and Industry in the Future of Emerging Media Education. In: RAISE Conference 2022, 7th - 8th September 2022, University of Lincoln.

OpenNI

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Participation Culture

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

Participatory Culture

Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271

Participatory performance

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

Partnerships

Cooper, Graham, Thayne, Martyn and Field, James (2015) Pedagogic practices that promote partnerships: a case study of co_LAB. In: Symposium on: Embedding Partnership in Teaching & Learning, 2 June 2015, University of Lincoln.

Pedagogy

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

Performance

Ploeger, Daniel, Chan, Janet, Aitku, Jelili, Williams, Christopher, Cheang, Shu Lea, Maycroft, Neil, Papadimitriou, Irini and Olubanjo, Kehinde (2015) Bodies of planned obsolescence: digital performance and the global politics of electronic waste. [Event, Show or Exhibition]

Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391

Peter Scott Gallery

Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.

Pitch Roll Yaw

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Political Activism

Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.

Processing

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

QQmore

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Real-time video

Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391

Reality

McCarthy, Clive and Fisher, Stephen (2017) Immersive Scape’s. In: iWeek: Fast Forward, November 13th-18th 2017, Liepaja Latvia.

Romance Vietnam

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Ruth Gibson

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Social Contagion Theory

Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.

Sonic subcultures

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Summerbranch

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Surveillance

Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Swanquake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Tekken Torture Tournament

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Topology

Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391

Twitter

Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.

User Participation

Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.

Vermilion Lake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Video art

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Video projection

Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Videogame Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogame Design

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Videogame music

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogames

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogames and Art

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Videogames design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Viewpoint

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Viewpoint in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Virality

Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.

Virtual Environment Design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Virtual Environments

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.

Virtual Reality

Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Virtual Teamwork

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

Visitor

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Visual Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Waco Resurrection

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Watch Me Move

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Wearable technology

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.

Web 2.0

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Web analysis

Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Wii

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wiimote

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Wiimotes

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wizard Takes All

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

accessibility

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

adult play

Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120

affect

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

affordance

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

air

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

ambient play

Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120

appropriation

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

archiving movement

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

art games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

arts and technology

Panourgia, Eleni-Ira and Zhao, Jing (2018) SoundMapp: participatory design in museum space. International Journal of the Inclusive Museum, 18 (1). pp. 27-35. ISSN 1835-2014

artwork

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

audio

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

auditive play

Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120

augmented

McCarthy, Clive and Fisher, Stephen (2017) Immersive Scape’s. In: iWeek: Fast Forward, November 13th-18th 2017, Liepaja Latvia.

aviation

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

backprojection

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

biennale

Vickers, Richard (2008) 15x15. [Event, Show or Exhibition]

blended learning

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn, McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]

bmjcheck

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

bmjconvert

McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).

bmjtype

Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT.

Vickers, Richard, Cooper, Graham, Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED

breaching experiment

Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120

camera phone

Vickers, Richard (2006) Photography as new media: From the camera obscura to the camera phone. In: 4th International Symposium of Interactive Media Design, April 2006, Yeditepe University, Istanbul, Turkey.

Vickers, Richard (2012) UX as a critical success factor for participatory projects: enhancing the user experience to encourage participation. In: EADiM Academic Network Conference, 22-23 Nov 2012, University of Graz, Graz, Austria.

children's culture

Mitchell, Grethe (2011) The game catcher. AHRC.

children's games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

children's play

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

children's play cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

childrens' games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

choreography

Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391

choreotopology

Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391

cinema

Vickers, Richard and Field, James (2012) www.24-hours.in. [Event, Show or Exhibition]

clapping games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

cloud computing

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]

co_LAB

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

collaboration

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.

collaborative learning

Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.

Vickers, Richard and Thayne, Martyn (2016) Digital tools for collaboration: co_LAB in practice. In: European Conference on Collaborative Online International Learning, 1-2 December 2016, The Hague University of Applied Sciences, Netherlands.

composition

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

computer game

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer game design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer games

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

conference games

Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120

contemporary art

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

Onol, Isil (2006) Tactual explorations. [Event, Show or Exhibition]

convergence

Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.

creative haptics

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

dance

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

democratisation

Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.

Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.

Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

democratization

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

design

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

design research

Lankoski, Petri and Holopainen, Jussi (2017) Game design research: an introduction to theory & practice. ETC Press. ISBN 9781387408368

design studies

Lankoski, Petri and Holopainen, Jussi (2017) Game design research: an introduction to theory & practice. ETC Press. ISBN 9781387408368

digital

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

digital art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

digital graphic design

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

digital media

Vickers, Richard (2005) What is the role of new media talent in digital media? In: Milia @ MiPTV Conference, April 2005, Cannes, France.

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

digital vernacular

Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.

documentary

Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.

Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.

Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]

Vickers, Richard and Field, James (2012) www.24-hours.in. [Event, Show or Exhibition]

domestic lighting system

Di Nicolantonio, Massimo, Rossi, Emilio, Deli, Aldo and Marano, Antonio (2020) The Human Centric Lighting Approach for the Design of Age-Friendly Products. Theoretical Issues in Ergonomics Science . ISSN 1463-922X

drama

Mitchell, Grethe (2011) The game catcher. AHRC.

détournement

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

eLearning

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

electromagnetic

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

embodied movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

embodiment

Mitchell, Grethe (2011) The game catcher. AHRC.

ethnographic research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

exhbition

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

exhibition

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

experimentation

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

eye

McCarthy, Clive and Fisher, Stephen (2017) Immersive Scape’s. In: iWeek: Fast Forward, November 13th-18th 2017, Liepaja Latvia.

film

Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]

filmmaking

Vickers, Richard, Dore, Oliver and Brant, Greg (2006) New media: a new paradigm for film production & distribution [filmmaking with mobile phones workshop]. In: Amsterdam Film eXperience [festival], 6-8 Oct 2006, Ketelhuis, Amsterdam.

folklore research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

folklore studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

game design

Lankoski, Petri and Holopainen, Jussi (2017) Game design research: an introduction to theory & practice. ETC Press. ISBN 9781387408368

gameplay

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

games

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

gamification

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

gesture

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

hacking

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.

hacking choreography

Sicchio, Kate and McLean, Alex (2013) Sound choreography: body code. [Performance]

haptic

Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT.

haptic vision

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

haptics

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

Onol, Isil (2006) Tactual explorations. [Event, Show or Exhibition]

heritage hack

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

human

McCarthy, Clive and Fisher, Stephen (2017) Immersive Scape’s. In: iWeek: Fast Forward, November 13th-18th 2017, Liepaja Latvia.

human computer interactions

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

ideas

McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).

igloo

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

indie games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

industry-student partnerships

Thayne, Martyn (2022) Engaging Students and Industry in the Future of Emerging Media Education. In: RAISE Conference 2022, 7th - 8th September 2022, University of Lincoln.

interactive

Vickers, Richard and Field, James (2012) www.24-hours.in. [Event, Show or Exhibition]

interactive art

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

interactive design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

interdisciplinary workshop

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

international collaboration

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]

interpretation

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

interview

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

larp

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

live coding

Sicchio, Kate and McLean, Alex (2013) Sound choreography: body code. [Performance]

looping

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

machinima

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

making

McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).

markerless

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

markerless motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

mobile

Vickers, Richard (2006) 15x15 [live presentation]. In: (re)Actor: The First International Conference on Digital Live Art, HCI 2006 Engage, 11-16 Sept 2006, Queen Mary, University of London.

mobile devices

Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.

mobile media

Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.

mobile phone

Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.

Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.

mobile phones

Vickers, Richard, Dore, Oliver and Brant, Greg (2006) New media: a new paradigm for film production & distribution [filmmaking with mobile phones workshop]. In: Amsterdam Film eXperience [festival], 6-8 Oct 2006, Ketelhuis, Amsterdam.

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

mod

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

modding

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

motion capture

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motion graphics

Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

motion tracking

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement analysis

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement archiving

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement notation

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

movement research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

museums

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT.

music

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

musical performance

Mitchell, Grethe (2011) The game catcher. AHRC.

musicianship

Mitchell, Grethe (2011) The game catcher. AHRC.

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

narrative

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

new media

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Vickers, Richard (2006) Photography as new media: From the camera obscura to the camera phone. In: 4th International Symposium of Interactive Media Design, April 2006, Yeditepe University, Istanbul, Turkey.

Vickers, Richard (2005) What is the role of new media talent in digital media? In: Milia @ MiPTV Conference, April 2005, Cannes, France.

online collaboration

Cooper, Graham, Thayne, Martyn and Field, James (2015) Pedagogic practices that promote partnerships: a case study of co_LAB. In: Symposium on: Embedding Partnership in Teaching & Learning, 2 June 2015, University of Lincoln.

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.

Thayne, Martyn (2017) OnCreate and digital pedagogy: creative processes in online collaboration. In: LALT Showcase: Education in a Digital Age, 7 Nov 2017, Engine Shed.

Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn, McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

online learning

Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.

Thayne, Martyn (2017) OnCreate and digital pedagogy: creative processes in online collaboration. In: LALT Showcase: Education in a Digital Age, 7 Nov 2017, Engine Shed.

Vickers, Richard, Cooper, Graham, Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn, McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]

participation

Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.

Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

participation culture

Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.

participative and interactive art

Panourgia, Eleni-Ira and Zhao, Jing (2018) SoundMapp: participatory design in museum space. International Journal of the Inclusive Museum, 18 (1). pp. 27-35. ISSN 1835-2014

Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.

Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]

Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]

Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.

participatory design

Vickers, Richard (2012) UX as a critical success factor for participatory projects: enhancing the user experience to encourage participation. In: EADiM Academic Network Conference, 22-23 Nov 2012, University of Graz, Graz, Austria.

patch

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

perfomance

Mitchell, Grethe (2011) The game catcher. AHRC.

performance

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.

performing arts

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

pervasive

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

photography

Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.

Vickers, Richard (2006) Photography as new media: From the camera obscura to the camera phone. In: 4th International Symposium of Interactive Media Design, April 2006, Yeditepe University, Istanbul, Turkey.

playful furniture

Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120

playground

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

projection geometry

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

projection mapping

McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).

remixing

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

research

Mitchell, Grethe (2011) The game catcher. AHRC.

research methods

Mitchell, Grethe (2011) The game catcher. AHRC.

reworking

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

smart device

Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.

smart media

Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.

social assemblage

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

sound art

Panourgia, Eleni-Ira and Zhao, Jing (2018) SoundMapp: participatory design in museum space. International Journal of the Inclusive Museum, 18 (1). pp. 27-35. ISSN 1835-2014

sports

Mitchell, Grethe (2011) The game catcher. AHRC.

student engagement

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

student partnerships

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

subversion

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

surveillance

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

tactile exhibition

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

Onol, Isil (2006) Tactual explorations. [Event, Show or Exhibition]

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

texture

McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).

transduction

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

transmedia

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

transnational higher education

Thayne, Martyn (2022) Engaging Students and Industry in the Future of Emerging Media Education. In: RAISE Conference 2022, 7th - 8th September 2022, University of Lincoln.

ubiquitous

Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.

user experience

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT.

Vickers, Richard (2012) UX as a critical success factor for participatory projects: enhancing the user experience to encourage participation. In: EADiM Academic Network Conference, 22-23 Nov 2012, University of Graz, Graz, Austria.

user testing

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT.

user-generated content

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

video

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

videogame

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame artist

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

videogame design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame hardware

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

videogames

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

vidoegames and art

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

virtual environments

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

visual art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

visual research

Mitchell, Grethe (2011) The game catcher. AHRC.

visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

warhol

Vickers, Richard (2006) 15x15 [live presentation]. In: (re)Actor: The First International Conference on Digital Live Art, HCI 2006 Engage, 11-16 Sept 2006, Queen Mary, University of London.

This list was generated on Mon Dec 4 09:39:39 2023 GMT.