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Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.
Holmes, Jon, Field, James, Cooper, Graham and Thayne, Martyn (2017) The academic book of the future [project film]. [Video]
Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.
Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Shepley, Alec (2014) A place of impossibility. [Event, Show or Exhibition]
Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]
Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]
Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Vickers, Richard, Cooper, Graham, Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]
Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Cooper, Graham, Thayne, Martyn and Field, James (2015) Pedagogic practices that promote partnerships: a case study of co_LAB. In: Symposium on: Embedding Partnership in Teaching & Learning, 2 June 2015, University of Lincoln.
Thayne, Martyn (2017) OnCreate and digital pedagogy: creative processes in online collaboration. In: LALT Showcase: Education in a Digital Age, 7 Nov 2017, Engine Shed.
Vickers, Richard, Cooper, Graham, Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn, McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]
Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography .
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420
Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography .
McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.
Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565
Shepley, Alec (2014) A place of impossibility. [Event, Show or Exhibition]
Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.
Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.
Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357
Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Thayne, Martyn (2017) OnCreate and digital pedagogy: creative processes in online collaboration. In: LALT Showcase: Education in a Digital Age, 7 Nov 2017, Engine Shed.
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]
Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.
Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.
Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]
Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271
Ploeger, Daniel, Chan, Janet, Aitku, Jelili, Williams, Christopher, Cheang, Shu Lea, Maycroft, Neil, Papadimitriou, Irini and Olubanjo, Kehinde (2015) Bodies of planned obsolescence: digital performance and the global politics of electronic waste. [Event, Show or Exhibition]
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography .
Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565
Thayne, Martyn (2022) Engaging Students and Industry in the Future of Emerging Media Education. In: RAISE Conference 2022, 7th - 8th September 2022, University of Lincoln.
Shepley, Alec (2014) A place of impossibility. [Event, Show or Exhibition]
Di Nicolantonio, Massimo, Rossi, Emilio, Deli, Aldo and Marano, Antonio (2020) The Human Centric Lighting Approach for the Design of Age-Friendly Products. Theoretical Issues in Ergonomics Science . ISSN 1463-922X
Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.
Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]
Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.
Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387
Di Nicolantonio, Massimo, Rossi, Emilio, Deli, Aldo and Marano, Antonio (2020) The Human Centric Lighting Approach for the Design of Age-Friendly Products. Theoretical Issues in Ergonomics Science . ISSN 1463-922X
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Shepley, Alec (2014) A place of impossibility. [Event, Show or Exhibition]
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420
Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.
Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.
Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
Shepley, Alec (2014) A place of impossibility. [Event, Show or Exhibition]
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565
Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565
Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565
Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565
Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565
Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]
Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]
Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.
Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271
Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]
Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]
Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.
Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.
Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.
Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography .
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
Di Nicolantonio, Massimo, Rossi, Emilio, Deli, Aldo and Marano, Antonio (2020) The Human Centric Lighting Approach for the Design of Age-Friendly Products. Theoretical Issues in Ergonomics Science . ISSN 1463-922X
Ploeger, Daniel, Chan, Janet, Aitku, Jelili, Williams, Christopher, Cheang, Shu Lea, Maycroft, Neil, Papadimitriou, Irini and Olubanjo, Kehinde (2015) Bodies of planned obsolescence: digital performance and the global politics of electronic waste. [Event, Show or Exhibition]
Di Nicolantonio, Massimo, Rossi, Emilio, Deli, Aldo and Marano, Antonio (2020) The Human Centric Lighting Approach for the Design of Age-Friendly Products. Theoretical Issues in Ergonomics Science . ISSN 1463-922X
Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.
Thayne, Martyn (2022) Engaging Students and Industry in the Future of Emerging Media Education. In: RAISE Conference 2022, 7th - 8th September 2022, University of Lincoln.
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.
Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271
Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.
Cooper, Graham, Thayne, Martyn and Field, James (2015) Pedagogic practices that promote partnerships: a case study of co_LAB. In: Symposium on: Embedding Partnership in Teaching & Learning, 2 June 2015, University of Lincoln.
Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357
Ploeger, Daniel, Chan, Janet, Aitku, Jelili, Williams, Christopher, Cheang, Shu Lea, Maycroft, Neil, Papadimitriou, Irini and Olubanjo, Kehinde (2015) Bodies of planned obsolescence: digital performance and the global politics of electronic waste. [Event, Show or Exhibition]
Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391
Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391
McCarthy, Clive and Fisher, Stephen (2017) Immersive Scape’s. In: iWeek: Fast Forward, November 13th-18th 2017, Liepaja Latvia.
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391
Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.
Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]
Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]
Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]
Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.
Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]
Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.
Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.
Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]
Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]
Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425
Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Panourgia, Eleni-Ira and Zhao, Jing (2018) SoundMapp: participatory design in museum space. International Journal of the Inclusive Museum, 18 (1). pp. 27-35. ISSN 1835-2014
Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120
McCarthy, Clive and Fisher, Stephen (2017) Immersive Scape’s. In: iWeek: Fast Forward, November 13th-18th 2017, Liepaja Latvia.
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]
Vickers, Richard (2008) 15x15. [Event, Show or Exhibition]
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn, McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).
Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT.
Vickers, Richard, Cooper, Graham, Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED
Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120
Vickers, Richard (2006) Photography as new media: From the camera obscura to the camera phone. In: 4th International Symposium of Interactive Media Design, April 2006, Yeditepe University, Istanbul, Turkey.
Vickers, Richard (2012) UX as a critical success factor for participatory projects: enhancing the user experience to encourage participation. In: EADiM Academic Network Conference, 22-23 Nov 2012, University of Graz, Graz, Austria.
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391
Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391
Vickers, Richard and Field, James (2012) www.24-hours.in. [Event, Show or Exhibition]
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.
Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.
Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.
Vickers, Richard and Thayne, Martyn (2016) Digital tools for collaboration: co_LAB in practice. In: European Conference on Collaborative Online International Learning, 1-2 December 2016, The Hague University of Applied Sciences, Netherlands.
Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425
Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120
Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.
Onol, Isil (2006) Tactual explorations. [Event, Show or Exhibition]
Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.
Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.
Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.
Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.
Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]
Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.
Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]
Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.
Lankoski, Petri and Holopainen, Jussi (2017) Game design research: an introduction to theory & practice. ETC Press. ISBN 9781387408368
Lankoski, Petri and Holopainen, Jussi (2017) Game design research: an introduction to theory & practice. ETC Press. ISBN 9781387408368
Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]
Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425
Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508
Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]
Vickers, Richard (2005) What is the role of new media talent in digital media? In: Milia @ MiPTV Conference, April 2005, Cannes, France.
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.
Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.
Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.
Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]
Vickers, Richard and Field, James (2012) www.24-hours.in. [Event, Show or Exhibition]
Di Nicolantonio, Massimo, Rossi, Emilio, Deli, Aldo and Marano, Antonio (2020) The Human Centric Lighting Approach for the Design of Age-Friendly Products. Theoretical Issues in Ergonomics Science . ISSN 1463-922X
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508
Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.
Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387
Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.
Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]
McCarthy, Clive and Fisher, Stephen (2017) Immersive Scape’s. In: iWeek: Fast Forward, November 13th-18th 2017, Liepaja Latvia.
Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]
Vickers, Richard, Dore, Oliver and Brant, Greg (2006) New media: a new paradigm for film production & distribution [filmmaking with mobile phones workshop]. In: Amsterdam Film eXperience [festival], 6-8 Oct 2006, Ketelhuis, Amsterdam.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Lankoski, Petri and Holopainen, Jussi (2017) Game design research: an introduction to theory & practice. ETC Press. ISBN 9781387408368
Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.
Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.
Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.
Sicchio, Kate and McLean, Alex (2013) Sound choreography: body code. [Performance]
Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT.
Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.
Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]
Onol, Isil (2006) Tactual explorations. [Event, Show or Exhibition]
Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.
McCarthy, Clive and Fisher, Stephen (2017) Immersive Scape’s. In: iWeek: Fast Forward, November 13th-18th 2017, Liepaja Latvia.
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Thayne, Martyn (2022) Engaging Students and Industry in the Future of Emerging Media Education. In: RAISE Conference 2022, 7th - 8th September 2022, University of Lincoln.
Vickers, Richard and Field, James (2012) www.24-hours.in. [Event, Show or Exhibition]
Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]
Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.
Sicchio, Kate and McLean, Alex (2013) Sound choreography: body code. [Performance]
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508
McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Vickers, Richard (2006) 15x15 [live presentation]. In: (re)Actor: The First International Conference on Digital Live Art, HCI 2006 Engage, 11-16 Sept 2006, Queen Mary, University of London.
Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.
Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.
Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.
Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.
Vickers, Richard, Dore, Oliver and Brant, Greg (2006) New media: a new paradigm for film production & distribution [filmmaking with mobile phones workshop]. In: Amsterdam Film eXperience [festival], 6-8 Oct 2006, Ketelhuis, Amsterdam.
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508
Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]
Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.
Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387
Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT.
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2011) The game catcher. AHRC.
Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.
Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.
McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]
Vickers, Richard (2006) Photography as new media: From the camera obscura to the camera phone. In: 4th International Symposium of Interactive Media Design, April 2006, Yeditepe University, Istanbul, Turkey.
Vickers, Richard (2005) What is the role of new media talent in digital media? In: Milia @ MiPTV Conference, April 2005, Cannes, France.
Cooper, Graham, Thayne, Martyn and Field, James (2015) Pedagogic practices that promote partnerships: a case study of co_LAB. In: Symposium on: Embedding Partnership in Teaching & Learning, 2 June 2015, University of Lincoln.
Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357
Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.
Thayne, Martyn (2017) OnCreate and digital pedagogy: creative processes in online collaboration. In: LALT Showcase: Education in a Digital Age, 7 Nov 2017, Engine Shed.
Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn, McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]
Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]
Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.
Thayne, Martyn (2017) OnCreate and digital pedagogy: creative processes in online collaboration. In: LALT Showcase: Education in a Digital Age, 7 Nov 2017, Engine Shed.
Vickers, Richard, Cooper, Graham, Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]
Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn, McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]
Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.
Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.
Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.
Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]
Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.
Panourgia, Eleni-Ira and Zhao, Jing (2018) SoundMapp: participatory design in museum space. International Journal of the Inclusive Museum, 18 (1). pp. 27-35. ISSN 1835-2014
Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.
Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]
Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]
Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.
Vickers, Richard (2012) UX as a critical success factor for participatory projects: enhancing the user experience to encourage participation. In: EADiM Academic Network Conference, 22-23 Nov 2012, University of Graz, Graz, Austria.
Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508
Mitchell, Grethe (2011) The game catcher. AHRC.
Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.
Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.
Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.
Vickers, Richard (2006) Photography as new media: From the camera obscura to the camera phone. In: 4th International Symposium of Interactive Media Design, April 2006, Yeditepe University, Istanbul, Turkey.
Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]
McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED
Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.
Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Panourgia, Eleni-Ira and Zhao, Jing (2018) SoundMapp: participatory design in museum space. International Journal of the Inclusive Museum, 18 (1). pp. 27-35. ISSN 1835-2014
Mitchell, Grethe (2011) The game catcher. AHRC.
Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.
Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.
Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508
White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.
Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.
Onol, Isil (2006) Tactual explorations. [Event, Show or Exhibition]
Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387
McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.
Thayne, Martyn (2022) Engaging Students and Industry in the Future of Emerging Media Education. In: RAISE Conference 2022, 7th - 8th September 2022, University of Lincoln.
Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.
Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]
Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT.
Vickers, Richard (2012) UX as a critical success factor for participatory projects: enhancing the user experience to encourage participation. In: EADiM Academic Network Conference, 22-23 Nov 2012, University of Graz, Graz, Austria.
Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]
Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT.
Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.
Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]
Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.
Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425
Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193
Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425
Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Vickers, Richard (2006) 15x15 [live presentation]. In: (re)Actor: The First International Conference on Digital Live Art, HCI 2006 Engage, 11-16 Sept 2006, Queen Mary, University of London.