Items where Subject is "W280 Interactive and Electronic Design"

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Number of items at this level: 76.

B

Baynton, Rachel (2012) Digital Image Management and Licensing in a Small-scale Museum and Gallery. Documentation. Live at LICA, Museum Development North West.

C

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Cooper, Graham, Thayne, Martyn and Field, James (2015) Pedagogic practices that promote partnerships: a case study of co_LAB. In: Symposium on: Embedding Partnership in Teaching & Learning, 2 June 2015, University of Lincoln.

D

Di Nicolantonio, Massimo, Rossi, Emilio, Deli, Aldo and Marano, Antonio (2020) The Human Centric Lighting Approach for the Design of Age-Friendly Products. Theoretical Issues in Ergonomics Science . ISSN 1463-922X

G

Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

H

Holmes, Jon, Field, James, Cooper, Graham and Thayne, Martyn (2017) The academic book of the future [project film]. [Video]

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 1. Digital Imaging and Photography .

K

Kultima, Annakaisa, Nummenmaa, Timo, Tyni, Heikki, Stenros, Jaakko, Kankainen, Ville, Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture, 13 (3). pp. 301-321. ISSN 1555-4120

L

Lankoski, Petri and Holopainen, Jussi (2017) Game design research: an introduction to theory & practice. ETC Press. ISBN 9781387408368

M

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

McCarthy, Clive and Fisher, Stephen (2017) Immersive Scape’s. In: iWeek: Fast Forward, November 13th-18th 2017, Liepaja Latvia.

McCarthy, Clive and Lawlor, Louise (2015) Hey human! What makes a human a human, what makes an object an object. In: iWeek Liepaja, 4-6 November 2015, Liepaja University MPLab (Kūrmājas prospekts 13, Liepāja).

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

Muscat, Alexander, Goddard, William, Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.

O

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

Onol, Isil (2011) Haptic interaction with visual information: tactile exhibition as inclusive interface between museum visitors and the Bronze Bust of Sophocles. PhD thesis, University of Huddersfield.

Onol, Isil (2006) Tactual explorations. [Event, Show or Exhibition]

Onol, Isil (2008) Tactual explorations: a tactile interpretation of a museum exhibit through tactile artworks and augmented reality. In: Touch in Museums: Policy and Practice in Object Handling. Berg, New York, pp. 91-106. ISBN 9781847882387

Onol, Isil (2010) WCMT Fellowship project introduction [seminar presentation]. In: MIT Senseable City Lab Lunchtime seminars, 10 August 2010, Senseable City Lab, MIT.

P

Panourgia, Eleni-Ira and Zhao, Jing (2018) SoundMapp: participatory design in museum space. International Journal of the Inclusive Museum, 18 (1). pp. 27-35. ISSN 1835-2014

Ploeger, Daniel, Chan, Janet, Aitku, Jelili, Williams, Christopher, Cheang, Shu Lea, Maycroft, Neil, Papadimitriou, Irini and Olubanjo, Kehinde (2015) Bodies of planned obsolescence: digital performance and the global politics of electronic waste. [Event, Show or Exhibition]

S

Shepley, Alec (2014) A place of impossibility. [Event, Show or Exhibition]

Sicchio, Kate (2013) Choreotopology: interrelationships in movement, screens and live performance. Leonardo Electronic Almanac, 19 (3). n/a. ISSN 1071-4391

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: ACM Creativity and Cognition 2013, June 2013, Sydney, Australia.

Sicchio, Kate and Baker, Camille (2013) Hacking the body. In: 19th International Symposium on Electronic Art (ISEA), 7-16 June 2013, Sydney, Australia.

Sicchio, Kate and McLean, Alex (2013) Sound choreography: body code. [Performance]

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

T

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.

Thayne, Martyn (2022) Engaging Students and Industry in the Future of Emerging Media Education. In: RAISE Conference 2022, 7th - 8th September 2022, University of Lincoln.

Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.

Thayne, Martyn (2017) OnCreate and digital pedagogy: creative processes in online collaboration. In: LALT Showcase: Education in a Digital Age, 7 Nov 2017, Engine Shed.

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Thayne, Martyn and West, Andrew (2019) ‘Doing’ media studies: The media lab as entangled media praxis. Convergence: The International Journal of Research into New Media Technologies, 25 (2). pp. 186-208. ISSN 1354-8565

V

Vickers, Richard (2008) 15x15. [Event, Show or Exhibition]

Vickers, Richard (2006) 15x15 [live presentation]. In: (re)Actor: The First International Conference on Digital Live Art, HCI 2006 Engage, 11-16 Sept 2006, Queen Mary, University of London.

Vickers, Richard (2011) 24-hours.in Tampere: participation and the democratisation of documentary? In: European Academy of Digital Media - Academic Network Conference, 10 Nov 2011, University of Graz, Graz, Austria.

Vickers, Richard (2012) Convergence media, participation culture and the digital vernacular: towards the democratization of documentary. In: International Conference on Communication, Media, Technology & Design, 9-11 May 2012, Istanbul, Turkey.

Vickers, Richard (2011) Many with a mobile camera phone: The democratisation of documentary? In: 17th International Symposium on Electronic Art - ISEA 2011 Istanbul, 14-21 September 2011, Istanbul, Turkey.

Vickers, Richard (2012) Mobile media, participation culture and the digital vernacular: 24-hours.in & the democratization of documentary. In: MINA - Mobile Innovation Network Aotearoa Symposium, 23-25 November , 2012, Massey University, Wellington, New Zealand.

Vickers, Richard (2013) Mobile media, participation culture and the digital vernacular: 24-hours.in and the democratization of documentary. Ubiquity: The Journal of Pervasive Media, 2 (1-2). pp. 132-145. ISSN 2045-6271

Vickers, Richard (2006) Photography as new media: From the camera obscura to the camera phone. In: 4th International Symposium of Interactive Media Design, April 2006, Yeditepe University, Istanbul, Turkey.

Vickers, Richard (2012) UX as a critical success factor for participatory projects: enhancing the user experience to encourage participation. In: EADiM Academic Network Conference, 22-23 Nov 2012, University of Graz, Graz, Austria.

Vickers, Richard (2005) What is the role of new media talent in digital media? In: Milia @ MiPTV Conference, April 2005, Cannes, France.

Vickers, Richard, Cooper, Graham, Field, James and Thayne, Martyn (2014) The educator’s new clothes: towards a collaborative and open vision for education in the 21st century. In: Proceedings of ThinkTwice2 Istanbul 2014. Istanbul Commerce University, Istanbul, Turkey. ISBN UNSPECIFIED

Vickers, Richard, Dore, Oliver and Brant, Greg (2006) New media: a new paradigm for film production & distribution [filmmaking with mobile phones workshop]. In: Amsterdam Film eXperience [festival], 6-8 Oct 2006, Ketelhuis, Amsterdam.

Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]

Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]

Vickers, Richard and Field, James (2012) 24-hours.in. [Event, Show or Exhibition]

Vickers, Richard and Field, James (2012) 24-hours.in: an interactive documentary. In: Interactive Media Arts Conference (IMAC), Re-new Digital Arts Festival 2012, November 19-24 2012, Copenhagen, Denmark.

Vickers, Richard and Field, James (2012) Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited. In: MindTrek Academic Conference, 3-5 October 2012, Tampere, Finland.

Vickers, Richard and Field, James (2012) www.24-hours.in. [Event, Show or Exhibition]

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2014) Media Culture 2020 - Liepāja, Latvia. [Video]

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn and Melakoski, Cai (2013) Media Culture 2020 - Tampere, Finland. [Video]

Vickers, Richard and Thayne, Martyn (2016) Digital tools for collaboration: co_LAB in practice. In: European Conference on Collaborative Online International Learning, 1-2 December 2016, The Hague University of Applied Sciences, Netherlands.

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Vickers, Richard, Field, James, Cooper, Graham, Thayne, Martyn, McCarthy, Clive and Verity, Adam (2014) co_LAB - Project 1. [Video]

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

W

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

This list was generated on Thu Sep 21 11:24:04 2023 BST.