Items where Subject is "W Creative Arts and Design > W212 Multimedia Design"

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3D visualisation Architecture Art Art and technology Audio Audio-visual Processing Audio-visuals Auteur theory Autobiography Barbican Best Flame War Ever Blended Learning Bmjholiday Bruno Martelli C-level Childhood Studies Children Choreography Cockfight Arena Collaborative learning Collaborative working Communications Computer Art Computer Games Computer Games Design Computer games Computers Continuity of action Continuity of space Continuity of time Cyber art Cyberculture Cyberspace Darkgame Deathstar Design Design practice Designers Digital Digital Art Digital communication Documentary Dystopia Eddo Stern Electronic computers. Computer science European culture Faith Family history Fan-art Film Film Grammar Film Language Film Practice Film Studies Film Theory Film studies Film theory Gabriel Tarde Game Studies Genre films Gibson/Martelli Goldstation Graphic design Human-computer interfaces Identification in film Identification in videogames Information Architecture Interaction Interactive Interactive Narratives Interdisciplinary Studies Internet Interventions Kinect LEAP Motion Landlord Vigilante Location Machinima Man Woman Dragon Media Ecology Messenger Mise-en-scene Mobile devices Mobile phone Mod Modding Montage Motion Pictures Multimedia Multimedia performance Multimodality theory Narration Narrative Network performance New Media New Media Art Online learning OpenNI Photographs Pitch Roll Yaw Practice-based research Processing Programming language QQmore Romance Vietnam Rural landscape Ruth Gibson Score Social Media Summerbranch Swanquake Tekken Torture Tournament The 1970s Utopia Utopian space Vermilion Lake Video Video art Video projection Videogame Art Videogame Design Videogame music Videogames Videogames and Art Videogames design Viewpoint Viewpoint in videogames Virtual Environment Design Virtual Environments Virtual Learning Visitor Visual Art WWW Waco Resurrection Watch Me Move Web 2.0 Wii Wiimote Wiimotes Wizard Takes All World Wide Web affect affordance air appropriation archiving movement art art games art jewellery audio aviation backprojection bmjcheck bmjlink bmjsame branding children's culture children's games children's play children's play cultures childrens' games clapping games co_LAB computer game computer game design computer games craft dance democratisation democratization design design for clients design products design thinking digital digital art digital graphic design digital media digital studio drama détournement electromagnetic embodied movement embodiment enterprise ethnographic research experimentation folklore research folklore studies gamification gesture human computer interactions igloo indie games innovation installation interactive design interview journey laser learning environment machinima markerless markerless motion capture media arts mobile phones mod modding motion capture motion graphics motion tracking movement movement analysis movement archiving movement notation movement research multidimensional multidisciplinary music musical performance musicianship new media notation online collaboration online learning participation patch pedagogy perfomance performance performing arts playground playground cultures playground games product design projection geometry remixing research research methods self branding self improvement social assemblage sports subversion surveillance time transduction transformation user-generated content video videogame videogame artist videogame design videogame hardware videogames vidoegames and art virtual environments visual art visual research visualisation world wide web
Number of items at this level: 365.

3D visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Architecture

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Art and technology

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Audio

Wilson, Louise K. and Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

Audio-visual Processing

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Audio-visuals

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Auteur theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Autobiography

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Barbican

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Best Flame War Ever

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Blended Learning

Vickers, Richard and Field, James and Melakoski, Cai (2015) Media Culture 2020: collaborative teaching and blended learning using social media and cloud-based technologies. Contemporary Educational Technology, 6 (1). pp. 62-73. ISSN 1309-517X

Bmjholiday

Thayne, Martyn and Field, James (2014) co_LAB: inter-college collaboration laboratory. In: As Above, So Below - A Colloquium on Drone Culture, May 2014, University of Lincoln.

Bruno Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

C-level

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Childhood Studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Children

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Choreography

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

Cockfight Arena

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Collaborative learning

Thayne, Martyn and Cooper, Graham (2014) Media Culture 2020: teaching and learning in a collaborative digital environment. In: Electronic Communication, Cultures and Identities, 11 - 13 June 2014, Le Harve University.

Thayne, Martyn and Field, James (2014) co_LAB: inter-college collaboration laboratory. In: As Above, So Below - A Colloquium on Drone Culture, May 2014, University of Lincoln.

Thayne, Martyn and Field, James and Cooper, Graham (2015) co_LAB: an experiment in interdisciplinary collaborative learning. In: Digital Pedagogies Conference, 3 July 2015, University Centre Doncaster. (In Press)

Thayne, Martyn and Stockleben, Björn and Jäminki, Seija and Haukijärvi, Ilkka and Mavengere, Nicolas, Nicolas and Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

Vickers, Richard and Field, James and Melakoski, Cai (2015) Media Culture 2020: collaborative teaching and blended learning using social media and cloud-based technologies. Contemporary Educational Technology, 6 (1). pp. 62-73. ISSN 1309-517X

Collaborative working

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107. ISSN UNSPECIFIED

Thayne, Martyn and Cooper, Graham (2014) Media Culture 2020: teaching and learning in a collaborative digital environment. In: Electronic Communication, Cultures and Identities, 11 - 13 June 2014, Le Harve University.

Thayne, Martyn and Field, James (2014) co_LAB: inter-college collaboration laboratory. In: As Above, So Below - A Colloquium on Drone Culture, May 2014, University of Lincoln.

Thayne, Martyn and Stockleben, Björn and Jäminki, Seija and Haukijärvi, Ilkka and Mavengere, Nicolas, Nicolas and Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

Communications

Hudson, John (2010) Culture and communication. Digital Imaging and Photography . ISSN UNSPECIFIED

Computer Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Computer Games

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Computer Games Design

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Computers

Hudson, John (2010) Culture and communication. Digital Imaging and Photography . ISSN UNSPECIFIED

Continuity of action

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of space

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of time

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Cyber art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Cyberculture

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Cyberspace

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Darkgame

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Deathstar

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Design

Thayne, Martyn and Field, James and Cooper, Graham (2015) co_LAB: an experiment in interdisciplinary collaborative learning. In: Digital Pedagogies Conference, 3 July 2015, University Centre Doncaster. (In Press)

Design practice

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

Designers

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

Digital

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Digital Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Digital communication

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

Documentary

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Dystopia

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Eddo Stern

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Electronic computers. Computer science

Hudson, John (2010) Culture and communication. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

European culture

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107. ISSN UNSPECIFIED

Thayne, Martyn and Cooper, Graham (2014) Media Culture 2020: teaching and learning in a collaborative digital environment. In: Electronic Communication, Cultures and Identities, 11 - 13 June 2014, Le Harve University.

Faith

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Family history

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Fan-art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Film

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Wilson, Louise K. and Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

Film Grammar

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Language

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Practice

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film studies

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Film theory

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Gabriel Tarde

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

Game Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Genre films

Lamb, Francis (2005) The fantasist. In: Mourning, curated by Varda Caivano at Sies+Hoke Galarie, Dusseldorf, 1 Mar - 1 Apr 2005, Dusseldorf, Germany.

Lamb, Francis (2005) The fantasist. In: International Biennale of Contemporary Art Prague 2005, Antitheticals, curated by Ian Jeffrey at the National Gallery, 1 Jun - 1 Sep 2005, Prague, Czech Republic.

Gibson/Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Goldstation

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Graphic design

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

Human-computer interfaces

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Identification in film

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Identification in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Information Architecture

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Interaction

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Interactive

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Interactive Narratives

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Interdisciplinary Studies

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Internet

Hudson, John (2010) Culture and communication. Digital Imaging and Photography . ISSN UNSPECIFIED

Interventions

Wilson, Louise K. and Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

Kinect

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

LEAP Motion

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Landlord Vigilante

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Location

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Machinima

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Man Woman Dragon

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Media Ecology

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

Messenger

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mise-en-scene

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Mobile devices

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Mobile phone

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Mod

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Modding

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Montage

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Motion Pictures

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Multimedia

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Wilson, Louise K. and Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

Multimedia performance

Collinson, Stewart and Szigetvári, Andrea and Hajdu, Georg and Kretz, Jonannes and Siska, Ádám and Niggemann, Kai and Ognjanovic, Ivana (2010) NetComedia: network performance as member of European Bridges Ensemble (ensemble in residence at Hochschule für Musik und Theatre (Hamburg). [Performance]

Multimodality theory

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Narration

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Narrative

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Network performance

Collinson, Stewart and Szigetvári, Andrea and Hajdu, Georg and Kretz, Jonannes and Siska, Ádám and Niggemann, Kai and Ognjanovic, Ivana (2010) NetComedia: network performance as member of European Bridges Ensemble (ensemble in residence at Hochschule für Musik und Theatre (Hamburg). [Performance]

New Media

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

New Media Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

Online learning

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107. ISSN UNSPECIFIED

Thayne, Martyn and Cooper, Graham (2014) Media Culture 2020: teaching and learning in a collaborative digital environment. In: Electronic Communication, Cultures and Identities, 11 - 13 June 2014, Le Harve University.

OpenNI

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Photographs

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Pitch Roll Yaw

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Practice-based research

Thayne, Martyn and Field, James and Cooper, Graham (2015) co_LAB: an experiment in interdisciplinary collaborative learning. In: Digital Pedagogies Conference, 3 July 2015, University Centre Doncaster. (In Press)

Processing

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Programming language

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

QQmore

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Romance Vietnam

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Rural landscape

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Ruth Gibson

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Score

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

Social Media

Vickers, Richard and Field, James and Melakoski, Cai (2015) Media Culture 2020: collaborative teaching and blended learning using social media and cloud-based technologies. Contemporary Educational Technology, 6 (1). pp. 62-73. ISSN 1309-517X

Summerbranch

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Swanquake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Tekken Torture Tournament

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

The 1970s

Lamb, Francis (2005) The fantasist. In: Mourning, curated by Varda Caivano at Sies+Hoke Galarie, Dusseldorf, 1 Mar - 1 Apr 2005, Dusseldorf, Germany.

Lamb, Francis (2005) The fantasist. In: International Biennale of Contemporary Art Prague 2005, Antitheticals, curated by Ian Jeffrey at the National Gallery, 1 Jun - 1 Sep 2005, Prague, Czech Republic.

Utopia

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Utopian space

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Vermilion Lake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Video

Wilson, Louise K. and Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

Video art

Lamb, Francis (2005) The fantasist. In: Mourning, curated by Varda Caivano at Sies+Hoke Galarie, Dusseldorf, 1 Mar - 1 Apr 2005, Dusseldorf, Germany.

Lamb, Francis (2005) The fantasist. In: International Biennale of Contemporary Art Prague 2005, Antitheticals, curated by Ian Jeffrey at the National Gallery, 1 Jun - 1 Sep 2005, Prague, Czech Republic.

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Video projection

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Videogame Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Videogame Design

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Videogame music

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Videogames

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Videogames and Art

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Videogames design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Viewpoint

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Viewpoint in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Virtual Environment Design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Virtual Environments

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Virtual Learning

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107. ISSN UNSPECIFIED

Visitor

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Visual Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

WWW

Hudson, John (2010) Culture and communication. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Waco Resurrection

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Watch Me Move

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Web 2.0

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Wii

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wiimote

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Wiimotes

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wizard Takes All

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

World Wide Web

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

affect

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

affordance

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

air

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

appropriation

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

archiving movement

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Grainger, Jim and O'Hana, Sarah and Hare-duke, Barney and Rose, Noah and Gaspar, Monica (2003) In the making: an exhibition of innovative new work by artists makers from the North West of England. [Event, Show or Exhibition]

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

art games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

art jewellery

Grainger, Jim and O'Hana, Sarah and Hare-duke, Barney and Rose, Noah and Gaspar, Monica (2003) In the making: an exhibition of innovative new work by artists makers from the North West of England. [Event, Show or Exhibition]

audio

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

aviation

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

backprojection

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

bmjcheck

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

bmjlink

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107. ISSN UNSPECIFIED

bmjsame

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107. ISSN UNSPECIFIED

branding

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

children's culture

Mitchell, Grethe (2011) The game catcher. AHRC.

children's games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

children's play

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

children's play cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

childrens' games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

clapping games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

co_LAB

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

computer game

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer game design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer games

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

craft

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

dance

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

democratisation

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

democratization

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

design

Grainger, Jim and O'Hana, Sarah and Hare-duke, Barney and Rose, Noah and Gaspar, Monica (2003) In the making: an exhibition of innovative new work by artists makers from the North West of England. [Event, Show or Exhibition]

design for clients

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

design products

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

design thinking

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

digital

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

digital art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

digital graphic design

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

digital media

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

digital studio

Vickers, Richard (2006) The digital studio: a holistic and student enabling learning environment. In: Society, Cybernetics and Informatics: EISTA 2006 - 4th International Conference on Education & Information Systems, Technologies & Applications, 20-23 July 2006, Orlando, Florida, USA.

drama

Mitchell, Grethe (2011) The game catcher. AHRC.

détournement

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

electromagnetic

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

embodied movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

embodiment

Mitchell, Grethe (2011) The game catcher. AHRC.

enterprise

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

ethnographic research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

experimentation

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

folklore research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

folklore studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

gamification

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

gesture

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

human computer interactions

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

igloo

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

indie games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

innovation

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

installation

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

interactive design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

interview

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

journey

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

laser

Grainger, Jim and O'Hana, Sarah and Hare-duke, Barney and Rose, Noah and Gaspar, Monica (2003) In the making: an exhibition of innovative new work by artists makers from the North West of England. [Event, Show or Exhibition]

learning environment

Vickers, Richard (2006) The digital studio: a holistic and student enabling learning environment. In: Society, Cybernetics and Informatics: EISTA 2006 - 4th International Conference on Education & Information Systems, Technologies & Applications, 20-23 July 2006, Orlando, Florida, USA.

machinima

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

markerless

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

markerless motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

media arts

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

mobile phones

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

mod

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

modding

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

motion capture

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motion graphics

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

motion tracking

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement analysis

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement archiving

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement notation

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

movement research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

multidimensional

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

multidisciplinary

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

music

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

musical performance

Mitchell, Grethe (2011) The game catcher. AHRC.

musicianship

Mitchell, Grethe (2011) The game catcher. AHRC.

new media

McCarthy, Clive and Cooper, Graham and Field, James and Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

notation

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

online collaboration

Thayne, Martyn and Field, James (2014) co_LAB: inter-college collaboration laboratory. In: As Above, So Below - A Colloquium on Drone Culture, May 2014, University of Lincoln.

Thayne, Martyn and Field, James and Cooper, Graham (2015) co_LAB: an experiment in interdisciplinary collaborative learning. In: Digital Pedagogies Conference, 3 July 2015, University Centre Doncaster. (In Press)

Thayne, Martyn and Stockleben, Björn and Jäminki, Seija and Haukijärvi, Ilkka and Mavengere, Nicolas, Nicolas and Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

Vickers, Richard and Field, James and Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

online learning

Vickers, Richard and Field, James and Melakoski, Cai (2015) Media Culture 2020: collaborative teaching and blended learning using social media and cloud-based technologies. Contemporary Educational Technology, 6 (1). pp. 62-73. ISSN 1309-517X

participation

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

patch

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

pedagogy

Thayne, Martyn and Stockleben, Björn and Jäminki, Seija and Haukijärvi, Ilkka and Mavengere, Nicolas, Nicolas and Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

perfomance

Mitchell, Grethe (2011) The game catcher. AHRC.

performance

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

performing arts

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

playground

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

product design

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

projection geometry

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

remixing

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

research

Mitchell, Grethe (2011) The game catcher. AHRC.

research methods

Mitchell, Grethe (2011) The game catcher. AHRC.

self branding

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

self improvement

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

social assemblage

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

sports

Mitchell, Grethe (2011) The game catcher. AHRC.

subversion

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

surveillance

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

time

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

transduction

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

transformation

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

user-generated content

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

video

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

videogame

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame artist

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

videogame design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame hardware

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

videogames

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

vidoegames and art

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

virtual environments

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

visual art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

visual research

Mitchell, Grethe (2011) The game catcher. AHRC.

visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

world wide web

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

This list was generated on Sun Aug 2 20:37:43 2015 BST.