Items where Subject is "W212 Multimedia Design"

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Number of items at this level: 56.

C

Chick, Anne (2017) Audio descriptors: 3D Printing: The Good, the Bad and the Beautiful. [Event, Show or Exhibition]

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Collinson, Stewart, Szigetvári, Andrea, Hajdu, Georg, Kretz, Jonannes, Siska, Ádám, Niggemann, Kai and Ognjanovic, Ivana (2010) NetComedia: network performance as member of European Bridges Ensemble (ensemble in residence at Hochschule für Musik und Theatre (Hamburg). [Performance]

Cooper, Graham and Thayne, Martyn (2019) Heritage Hack - co_LAB in Practice. In: Heritage Dot Conference, 3-4 June 2019, University of Lincoln.

G

Goffin, Jeremy (2018) Streams of consciousness. [Project]

Goffin, Jeremy and Reilly, Dean (2016) Chthonic 'sound & vision'. [Event, Show or Exhibition]

Goffin, Jeremy and Reilly, Dean (2015) LUX (sound & vision). [Event, Show or Exhibition]

Grainger, Jim, O'Hana, Sarah, Hare-duke, Barney, Rose, Noah and Gaspar, Monica (2003) In the making: an exhibition of innovative new work by artists makers from the North West of England. [Event, Show or Exhibition]

H

Holmes, Jon, Field, James, Cooper, Graham and Thayne, Martyn (2017) The academic book of the future [project film]. [Video]

Hudson, John (2010) Culture and communication. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

L

Lamb, Francis (2005) The fantasist. In: International Biennale of Contemporary Art Prague 2005, Antitheticals, curated by Ian Jeffrey at the National Gallery, 1 Jun - 1 Sep 2005, Prague, Czech Republic.

Lamb, Francis (2005) The fantasist. In: Mourning, curated by Varda Caivano at Sies+Hoke Galarie, Dusseldorf, 1 Mar - 1 Apr 2005, Dusseldorf, Germany.

M

Martin, Thomas (2016) Visualising truth: incorporating participatory media projects into documentary methodology. In: IPRA (International Peace Research Association) Conference, Freetown, Sierra Leone, 2016, 27 November - 1 December 2016, Freetown, Sierra Leone.

Maycroft, Neil and Cheang, Shu Lea (2015) Dust-off. [Artefact]

McCarthy, Clive, Cooper, Graham, Field, James, Thayne, Martyn and Vickers, Richard (2014) Grid zone drone. [Event, Show or Exhibition]

McCarthy, Clive and Lawlor, Louise (2014) BEAM. In: [iWeek], 17th -22nd November 2014, University of Liepaja, Latvia.

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

P

Parry, Ilsa (2014) Metamorphosis, ten years of divergent design practice transformed. Design Journeys, 1 (1). Blurb Books, London. ISBN 13201339087

S

Sicchio, Kate (2012) Hacking choreography beta v.02 (2012). In: On turtles and dragons and the dangerous quest for a media art notation system. Times Up Press, Linz. ISBN 9781300943600, 5800086962958

Stevens, Philip, Hainstock, Chris and Webb, Dominique (2015) The empty throne. [Video]

Stockleben, Björn, Thayne, Martyn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicholas Blessing and Demirbilek, Muhammet (2017) Towards a framework for creative online collaboration: a research on challenges and context. Education and Information Technologies, 22 (2). pp. 575-597. ISSN 1360-2357

Suckling, Roger (2006) Walk to work. In: Walk to work. Surface Gallery, 7 Mansfield Road, Nottingham, 4-13 Apr 2006, Nottingham, UK.

T

Thayne, Martyn (2016) Developing digital literacies through blended learning and co-innovation. In: CROSS-MEDIA Conference 2016: Creative Processes in Online Collaboration, 19 - 20 February 2016, University of Applied Sciences Magdeburg-Stendal, Germany.

Thayne, Martyn (2017) Experiments in online collaborative learning: charting co_LAB’s OnCreate journey. In: OnCreate Symposium, ‘Creative Processes in Online Collaboration’, 27 May 2017, Stephen Langton Building, University of Lincoln.

Thayne, Martyn (2019) co_LAB Heritage Hack. In: LALT Seminar Series: Engaging Students with Research, 12 December 2019, University of Lincoln.

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. Creating the difference: proceedings of the Chi Sparks 2014 Conference . pp. 104-107. ISSN UNSPECIFIED

Thayne, Martyn and Cooper, Graham (2014) Media Culture 2020: teaching and learning in a collaborative digital environment. In: Electronic Communication, Cultures and Identities, 11 - 13 June 2014, Le Harve University.

Thayne, Martyn, Cooper, Graham, Field, James, Holmes, Jon and Rutkowska, Klaudia (2016) co_LAB showcase: engaging students in designing the ‘academic book of the future’. In: Jisc Change Agents’ Network – National Meet Up, 2 June 2016, Lincoln.

Thayne, Martyn, Cooper, Graham, Field, James, McCarthy, Clive, Vickers, Richard, Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Thayne, Martyn and Field, James (2014) co_LAB: inter-college collaboration laboratory. In: As Above, So Below - A Colloquium on Drone Culture, May 2014, University of Lincoln.

Thayne, Martyn, Field, James and Cooper, Graham (2015) co_LAB: an experiment in interdisciplinary collaborative learning. In: Digital Pedagogies Conference, 3 July 2015, University Centre Doncaster.

Thayne, Martyn, Holmes, Jon, Field, James and Fisher, Stephen (2017) co_LAB: designing the academic book of the future. In: Academic Book Week, 25 January 2017, British Library.

Thayne, Martyn, Stockleben, Björn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicolas, Nicolas, Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

V

Vickers, Richard (2011) 24-hours.in Tampere – an interactive documentary. In: Academic MindTrek Conference: Envisioning Future Media Environments, 28-30 Sept 2011, Tampere, Finland.

Vickers, Richard (2006) The digital studio: a holistic and student enabling learning environment. In: Society, Cybernetics and Informatics: EISTA 2006 - 4th International Conference on Education & Information Systems, Technologies & Applications, 20-23 July 2006, Orlando, Florida, USA.

Vickers, Richard and Field, James (2011) 24-hours.in. [Artefact]

Vickers, Richard, Field, James, Dore, Oliver and Brant, Greg (2008) 15x15. [Artefact]

Vickers, Richard, Field, James and Melakoski, Cai (2015) Media Culture 2020: collaborative teaching and blended learning using social media and cloud-based technologies. Contemporary Educational Technology, 6 (1). pp. 62-73. ISSN 1309-517X

Vickers, Richard and Thayne, Martyn (2016) Digital tools for collaboration: co_LAB in practice. In: European Conference on Collaborative Online International Learning, 1-2 December 2016, The Hague University of Applied Sciences, Netherlands.

W

White, Joanna (2015) Project Sky Cube. In: British Human Computer Interactions Conference, 13-17th July, 2015, University of Lincoln.

Wilson, Louise K., Weir, Peter and Lindsay, Joan (2012) Missing scenes: an evening at Hanging Rock. [Event, Show or Exhibition]

This list was generated on Wed Apr 8 13:17:15 2020 BST.